Items vs Summoner Spells.
My recent post about a no-summoner spell game mode got a lot of attention.
I want to say.
I LIKE items with cool effects.
Make an Item with Flash!
Make an Item with Ignite!
I just don't like the fact EVERY champion in the game gets both lvl 1 for free.
Roleplay-wise.... You pick Darius, a Great-Axe Warrior. Lvl 1 invade! Lets GOOO. Magically teleport on top of someone, then magically light them on fire... what?
And as far as gameplay... yeah, lvl 1 invade for an example, you are likely to see every summoner in the damn game blown... its cool, its chaotic, but does it have a "stratagy game" feel? Or a "CoD twitch clicker" feel?
Let people pay for these abilities.
This means meaningful choices, and the game gets more chaotic as the items stack up.
[slayer-pantheon-thumbs]