@Riot, Can you fuck off of Melee ADC in Rotation games already.

Bultz··1 votes·595 views

Like For Fucks sake, you nerf healing, you buff damage, then don't touch the duration of cc in game modes like poro king. Can you just fuck off melee champions. Give us anti cc items in the games or reduce the effect like you do with healing. Come on already ffs.

15 Comments

YokoNomi6 votes

I get the feeling you like saying fuck a lot. Is that to fill the void of constructive criticism with this post?

Bultz2 votes

{quoted}

I get the feeling you like saying fuck a lot. Is that to fill the void of constructive criticism with this post?

I get the feeling you avoided my point because im fucking right.

YokoNomi3 votes

{quoted}

I get the feeling you avoided my point because im fucking right.

No, because the overall context is so unbelievably vague, all I'm understanding with this suggestion that could barely be comprehended by the hindsight input I'm able to grasp thanks to what little there is here, there's a complaint and a point wanting to be made, but nothing connecting the A to the Z. Forgive me if a lacking body in a post that's meant to prove a point irks me in a way that encourages me to be just ever so slightly snarky with you.

Bultz1 votes

{quoted}

No, because the overall context is so unbelievably vague, all I'm understanding is suggestion that could barely be comprehended by the hindsight input I'm able to grasp thanks to what little there is here. Forgive me if a lacking body in a post that's meant to prove a point irks me in a way that encourages me to be just ever so slightly snarky with you.

The point is clear and understood. You're nitpicking for your own pleasure. Melee champions are getting fucked over in rotation games and it's not fair. Lifesteal is halved or lowered. Damage is buffed on champions, so the advantage of melee champions having higher damage is out the window. CC only really hurts melee champions as anyone with range has no need to get that close. Minions only block melee champions from attack. I want items for melee only champions to fight the bullshit. Merc treads are useless, so is merc scimitar. Melee champions keep getting shafted. No that isn't to say all melee champions, but most.

YokoNomi2 votes

{quoted}

The point is clear and understood. You're nitpicking for your own pleasure. Melee champions are getting fucked over in rotation games and it's not fair. Lifesteal is halved or lowered. Damage is buffed on champions, so the advantage of melee champions having higher damage is out the window. CC only really hurts melee champions as anyone with range has no need to get that close. Minions only block melee champions from attack. I want items for melee only champions to fight the bullshit. Merc treads are useless, so is merc scimitar. Melee champions keep getting shafted. No that isn't to say all melee champions, but most.

I was never nit picking. I was being a dick, because of your unbelievable behavior with your OP.

Without getting into it, I do agree that some melee champions are suffering, but they aren't the only role having issues this season. Eventually there will be a middle ground that has to be met, due to the change of paces that Riot is forcing in League the past couple of seasons, but patience is what is being demanded of us right now. They've been periodically working on a variety of different game changing projects since the Mage revamp release, so I can't imagine them having turned a blind eye to the issue. There's just a lot going on, and a lot more they have to be very careful with if they plan to tamper with the champions as they currently are.

Choi Young Jun4 votes

item 3139 : ??????????????????????????????????

Seth the Green1 votes

cough merc. treads cough also swiftness/storm raiders masteries if you reduce the effects of cc, anymore than you already can, whats the point of having cc?

Bultz1 votes

{quoted}

cough merc. treads cough

They are useless.

also swiftness/storm raiders masteries

Not everyone can build that

if you reduce the effects of cc, anymore than you already can, whats the point of having cc?

If you nerf the healing by 50% whats the point of healing and lifesteal, but there you go they did that so they can nerf cc.

Seth the Green1 votes

If you nerf the healing by 50% whats the point of healing and lifesteal, but there you go they did that so they can nerf cc.

because they still heal, and if you play those you will see that you can still heal quite a lot. slows and stuns are a different mechanic than healing and can't be nerfed like it

Bultz1 votes

{quoted}

because they still heal, and if you play those you will see that you can still heal quite a lot. slows and stuns are a different mechanic than healing and can't be nerfed like it

And CC would still CC, but you get hit with one stun in these game modes where fights last 1 second and you're dead. Either nerf cc duration like in urf or give up items to fight it.

Elkington VI1 votes

Are you trying to play Tryn or Yi on Howling Abyss? Most melees struggle on Howling Abyss. Even juggernauts have a hard time, let alone squishy melee damage dealers. That's just a problem with the game in general, it has nothing to do with RGM. Howling Abyss just serves to highlight most of LoL's balance issues when it comes to teamfighting.

Personally, I wouldn't mind sustain buffs on maps like Howling Abyss, especially since most of the top picks generally buy this first item 3165, making it very difficult to combat them with anything except similar champions.

Bultz1 votes

[{quoted}](name=Elkington VI,realm=EUW,application-id=3ErqAdtq,discussion-id=LJJpitbm,comment-id=0002,timestamp=2017-05-01T01:20:19.593+0000)

Are you trying to play Tryn or Yi on Howling Abyss? Most melees struggle on Howling Abyss. Even juggernauts have a hard time, let alone squishy melee damage dealers. That's just a problem with the game in general, it has nothing to do with RGM.

I know, but there are things they can giver melee champions, Like they used to have items to bypass minion block, bring it back for fun game modes. More anti cc items, etc etc. They just refuse to.

Elkington VI1 votes

Personally, I think that defensive itemization should be lot cheaper on maps like HA. I mean, many control mages like to get item 3165 item 3285, which gives them decent damage, mana, 20% CDR, movement speed, AND destroys sustain. This is also considering most of them have far more utility than most melee champions do. I mean, having range, waveclear, and strong siege potential is formidable enough, but their easy access itemization is what gives them such an edge on maps like Howling Abyss, where only one real strategy exists.

You'll notice on maps like Ascension that control mages and AP supports aren't anywhere near as dominant, because then they actually have to kite and think before they go anywhere. Also, not having structure-related objectives means a lot more champions/comps are viable.

In essence, Ascension is pretty much the only remotely balanced RGM. Melee carries are still nowhere near the best picks, but at least they can function on Crystal Scar without a team being built around them.

Sir Fuzzi1 votes

Some of them could use adjustments but honestly, champions with CC tend to rely on it. Annie without stuns would be horrifically outgunned and protracted, and you could basically just sit there and poke her from range. Nigh on her only hope would be flash and full rotation. After MR hit the scene, she'd be a backup tank with a backup-backup tank.

If they adjusted Tenacity instead, Irelia and Dr. Mundo would be scratching at the 50% mark which basically means they're never locked down for more than a full second, which would be absurd as they barrel down you. Irelia's already hard enough to stop with her passive, even after its nerf.

Rather, maybe range should be adjusted to hit 90% or 85% of total damage so as to balance out the fact that their early games tend to be safer. But even then, a lot of melee (I see Jax and Xin Zhao get shit on a lot) have disproportionate late games. In all the URF modes, Annie aside, I jump for joy at melee. Most of them wildly overcompensate with cooldowns and damage, and even the likes of Mortykaiser can get back at those pokes late-game.

You gotta think outside the box with melee. You're obviously at an inherent disadvantage in a direct confrontation until you reach them, and a lot of range comes with CC (in fact the most gross offenders for lack of CC are melee), so you have to find what your advantages are in that particular game. Xin Zhao is going to do really well in a game with middling mobility and slows, but he'll probably be doing really poorly if there's a tank to peel him away. On the other hand, even though the enemy team seems stacked with 5 mages/adc/assassins in some combo, Xin Zhao just has to task himself with dodging the most relevant of CC; unless they can pull mad distance, Merc's will push him pretty far into the enemy line and his ult will shake any formation pretty much instantly.

Some melee champions are some of the most satisfying to play and enjoy nearly-untouchable late-games. The non-SR game modes are almost always more highly encouraging of meta-breaking, thinking outside the box and reactionary builds (grabbing hard armor items on damage champs, for instance, as opposed to armor/dmg).

Also, healing was nerfed because late-game supports like Sona could sustain infinitely without some sort of limitation (even if, like Morello, it's largely only implied). CC is not so effective nor so simply classified.

RogueWill1 votes

item 3027 item 3152 item 3001 item 3157 item 3020 Annie would like to say hello to you. No stun? no problem just play it as a battle mage

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