Can we make cleanse more viable by reducing its cooldown like barrier?
I don't it when all ADC's are taking heal instead of cleanse when CLEARLY cleanse would be a better choice against a heavy cc team.
Playing against Jhin and bard. Cleanse could literally be a very good choice but is overshadowed by heal. Playing against Leona Ashe. Cleanse could literally be a very good choice but is overshadowed... Playing against Braum Lucian. Cleanse could literally be a very good choice but... Playing against Morgana Varus. Cleanse could literally be a very good.... Playing against Nami Draven. Cleanse could literally be... Playing against Zilean Miss Fortune. Cleanse could...
So even if cleanse would be a better choice than heal, why aren't we taking that summoner spell?
- The cooldown is way too long
- Quicksilver sash has** 90** seconds cooldown instead of 210, removes suppress abilities and can evolve into Mercurial scimitar that gives a 50% move speed bonus for 1 second.
- Suck during early game.
- Doesn't support your allies with a heal.
My suggestion? Lower that cooldown to 180 seconds and gives a small 30% move speed bonus for 1 second and INCREASE QSS cooldown to 120
wouldn't be irrelevant because it's a different effect.