@Riot, I have an idea for you that has to do with shields.

kasfas·4/28/2018, 12:36:50 AM·1 votes·770 views

The idea is to make a shield generate over a period of time. Ex: 'gain a 20+0.1ap shield every second for 5 seconds', or ' all shields ranted on target champion are applied at 20% over 5 seconds'. Either as a champion ability or as an item passive/active, this could be a good idea for the problem with shields.

Alternatively, you could have the rate increase with time. Ex:' gain a shield equal to 10+ 0.05 ap per second over 5 seconds increased by 20% of the base value each second.'

Or you could have the shield have a decreasing rate of growth. Ex: ' gain a shield for 100 + 0.3 ap per second over 5 seconds decreasing by 20% each second'

In any case, a shield that has a rate attached to it may solve the shield problem in league.

Let me know your thoughts in that comments section down below.

1 Comments

Zero Shingetsu4/28/2018, 12:48:29 AM1 votes

I think they'd be much better served if they just did away with most shields, and made it a more rare mechanic. It seems like something of a redundant mechanic when they could just reduce damage taken instead. At least when they buff defense through armor/magic resist, you have methods of piercing some of the protection.

That said, I've lost all love for this game, so my opinion on its mechanics is worth less than dirt at this point.