Fiddlesticks QoL buff (synergy with runeglaive)

CoolKnightST··1 votes·727 views

As you migh known. Fiddlesticks is in a strange position in the jungle after the replacement of magus. Fiddlestick litterly doesn't really auto attack a lot in the jungle and he litterly has to auto attack just to make use of the Runeglaive passive. For this reason I have an idea for a small change that could make his kit interact with runeglaive.

http://static.giantbomb.com/uploads/original/8/80045/1896924-fiddlesticks_0.png

#http://vignette4.wikia.nocookie.net/leagueoflegends/images/1/11/Dark_Wind.jpg Dark Wind (E)

  • ACTIVE: Fiddlesticks sends a crow to the target enemy that bounces to other nearby enemies up to 4 times, prioritizing targets not yet hit, dealing magic damage with each strike and silencing them for 1.25 seconds once.

Minions and monsters take 50% additional damage.

So wait nothing is changed right. Well actualy no, Fiddlesticks Dark Wind will be changed from a "targeted chain area of effect ability" to a "onhit chain area of effect ability". This mean his E will now aply to his next auto attack. You can concider this a tweak but maybe a nerf in certain situations since his auto attack range is only 480. To compensate for this whe could buff his attack range by a small amount. In this case I would suggest buffing the attack range to 500. Still not the 750 range he originaly had on his E but he can still recieve compensation if it's that big of a deal for him.

So how would this be a buff for him for runeglaive. Well it's simple, since he now aplies it to his auto attack he can get to utilize the passive since their is now an auto attack aplied to his kit. His clears will also be a little bit better since now he has that auto attack damage in his combo. 49 damage isn't a big deal but if you count this for every camp that's usefull damage that can help with with his clears.

Like I mentioned before it's still a nerf to the range of his E. But instant of buffing his attack range even more. I would suggest to reduced the cooldown from "15 / 14 / 13 / 12 / 11" to "13 / 12 / 11 / 10 / 9". I think this will be enouge to compensate them for this change.


#So to list out my suggestions:

  • Dark Wind changes from a "targeted chain area of effect ability" to a "onhit chain area of effect ability" (this mean it aplies to his next auto attack). But this willl mean the cast range is his auto attack range. That's a nerf from "750" to "480". The bounce range (450) remains unchanged.
  • To compensate for this change:
  • His attack range has been increased from "480" to "500".
  • The cooldown from Dark Wind is reduced with 2 seconds add all ranks. That's from "15 / 14 / 13 / 12 / 11" to "13 / 12 / 11 / 10 / 9"

What do you think?

#Links

3 Comments

killd0zer1 votes

downvoted and didn't read

MisterHealYoGirl1 votes

The main problem that Fiddlesticks has is that he didn't have the problem that Runeglaive solved; most AP junglers had dangerous early clears, and were forced to spam their abilities to make it through, causing severe mana problems. Fiddle's hilarious sustain in the jungle made him pretty safe, and his point-and-click CC made his ganks pretty strong. So for Fiddlesticks, the best thing he could possibly have (aside from Zhonyas), was the ridiculously efficient AP and CDR that came with Magus.

I don't think that this change is necessary; it's not that hard to E-Auto-W-Auto-W-Auto; Fiddle's animation isn't THAT bad. He definitely took a huge hit with the replacement of Magus, but this isn't really the problem.

Pornstar1 votes

no, I don't like the idea. Why nerf his E dark wind in order to increase his range auto attack by +20? That is just wrong.

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