End the tyranny. Combine masteries and runes!

bad manner kid··2 votes·391 views

Runes are just a giant IP sink to make you spend money on champions.

Why should you have to play 3+ months into the game to have a competitive rune page for only 3-4 play styles? Why do you offer runes that will need to be replaced? What is the downside to just letting players gain stats in early levels?

I've bought 10 rune pages with RP, and nearly every champion with IP/RP, every competitive rune, and I still find myself once a night saying "Oh crap, I don't have that rune page anymore I switched it out."

Forcing players to cement their runes prior to knowing their role is just a giant troll to ranked/draft play. It's totally archaic and could easily be reworked into a more fun mastery page system.

2 Comments

Critmaster Garen1 votes

the amount of ip required for runepages and the runes to fill them is pretty excessive.

this game could probably live without runes.

Decrit1 votes

Frankly? If i could vote, i would add a lock mechanicn in masteryes and runes at the champion lock. I hate the idea of having all purpose, freely switchable pages of runes depending on the matchup and i would prefer more the risk of going with a precise set of runes, both for the commitment and both for not having to get allt he specific runes.

I agree however that runes are bad. They can' t remove them because a lot of people spent on it and so they rather want to rewotk them, but that takes time... guess next preseason.

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