Removing turn times was a horrible concept

AM6OZero·11/8/2014, 10:00:04 PM·2 votes·607 views

Turn times are what historically have balanced melee and ranged combat

Creating a game with instant turn times, forced Riot to balance melee vs ranged through a perpetual arms race of equipping everyone with gapclosers, blinks, dashes for "muh gameplay".

Rather than brainstorming ideas of creating conceptual gap closers and conceptual edges that melee could have to close the gap or ranged could have to stay at a range, you easily slap gap closers onto everyone, and mobility creep has had terrible consequences onto the game.

2 Comments

ProfDrDeath11/8/2014, 11:01:39 PM2 votes

This game wouldn't be nearly as popular if it had turn times.

67chrome11/9/2014, 1:26:01 AM1 votes

Turn times are what historically have balanced melee and ranged combat

Really doubtful.

Also - you're specifically arguing for balance through making interactions clunky and sluggish. Which is just awful.