How dota solves mobility creep
-they don't balance their game around a 300 second spell -forcestaff, blink dagger, all cost gold and have clear pre-requisites and limitations. Such as blink dagger being UNUSABLE IF TAKEN HERO DAMAGE IN THE PAST 3 SECONDS -turn times -vision mechanics are overall more juke friendly and can be used to offset low mobility
As well as icefrog not being a general tool and giving everyone a daskgapcloserblinktonsofdamage button