Lifesteal is the only stat who remains unchanged in every season.
I don't know why no1 complains about it... Am I the only one who thinks Lifesteal is unfair? I understand that you want to regen HP after a fight but outdueling someone because you had higher amount of Lifesteal? Healing 25 hp per auto attack sounds fair right? But the moment you get Crit items, you'll heal about 50 hp instead. Then you IE and now you are healing 75 hp. Does AOE lifesteal gets reduced? No because a Yasuo Tornado will heal you for about 900 hp. Full Build Yasuo,
How does a duel work out vs a champion with no Lifesteal? One champion can facetank you while you'll do absolutely no damage because all the damage dealt has been recover with lifesteal.
Riot I have a question, why do we need Lifesteal in the game, or to be precise why is it soo strong?
There's is soo much in the game that synergize with lifesteal, Warlord bloodlust, 8% masteries increase healing or shield, crit,
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Why is Spellvamp not acceptable but Lifesteal is?
I just hate it when I throw a Q with ziggs and hit an ADC, he then proceed to lifesteal the damage. There is no point in poking a champion if the damage is gonna be regenerated. That is why Artillery champion aren't popular.