@Meddler: With so many ADC's on the rise, Kalista feels really out of place.

PrinceArchie··4 votes·530 views

Hello I would like to discuss Kalista's place in the roster of ADC's and meta. Before patch 6.6 she ha d a clear identity with somewhat of a variable build path. She was an early game to mid game monster who fell off late game. Building Botrk, Hurricane or BloodThirster were all viable options. Being successful on Kalista was fairly straight forward as well. Have SOME synergy with your support, win trades and then extend that lead into other lanes. This method is no longer reliable and there has been no other recourse or method to produce the same results (or similar ones) since. Due to the nerf to her W passive and the increased need to be next your your support 24/7 she is no longer viable and is very mediocre in competitive play at best. It was clear that Riot felt she needed to be toned down so that she didnt dominate competitive play, but they didnt tone her down, they gutted her and did not shift power anywhere.

She isnt stronger with her support than she was previously she is overall weaker and your impact on the game is much less felt throughout all stages. What do you guys feel could be done to make this champion balanced, without trying to change her martial pose passive. Yes I mention this because many who dislike the champion will point to their dislike of having an adc's known for it's kiting prowess and ability to dodge skillshots in the right hands. Unless Kalista is literately deleted, this is never going to happen, that is the identity of the champion. The W change was something tried but I believe it made her unviable at all in Dynamic queue, unless your team is just vastly superior.

Personally I think she needs more power back in the early game, so that she isnt reliant on the stars aligning to get ahead. Kalista players need a window in which they could look to be strong and make their mark on the game, before they fall off. Right now even going 3 kills ahead in lane and having a cs lead is sort of hard trying to assert your lead/dominance because your scaling isnt that great, your build path isnt too effective against squishes until you have completed boots, Botrk and runnans. Putting more base damage into rend is something worth looking into imo. Also putting power into her ultimate is something worth looking into also. Alot of people underestimate her ultimate when they pair with a Kalista, often neglecting to knock up people either due to misplaying or believing it's more valuable to reposition themselves to the side to land a cc or something. This is often not effective (I honestly don't know why its so often done), when the enemy adc is not knocked up your chances of finishing them off is greatly diminished and a lot of supports do not realize the value of the free knock up.

I think giving it an added effect of doing increased %health damage and an added slow to the knocked up target for an "x" amount of seconds would be something worth doing. Sort of like marking someone with a Fizz ultimate. Kalista needs more tools in her kit to be assertive early game and especially when she has a lead. Champions like Jhin, Caitlyn, Ashe, and Mf do so well now because their kits allow them to snowball heavily. Applying massive amounts of CC or ridiculous front loaded damage. The sustained damage Kalista provides is far too low for a champion that spikes in the mid game and falls off late. She is not a late game hyper carry and yet has one of the worst early games of all AD's. Thoughts?

9 Comments

LankPants2 votes

Kalista needs to be put in the rework queue. As long as she has her current passive and dumb objective securing ability she should never be allowed to be strong.

blfUvZ8Ybu1 votes

I agree.Nerf other adcs and buff Kalista and Corki.Riot we need balance.

+1 Kalista needs early game power.

Poske1 votes

Main problem with kalista is that any slow completly fks her up

I just get cancer when jumping becomes clunky because of slows

that change just ruined her

She is niche highskillcap pick atm

She is only good if enemy team doesnt have slows

Qss helps to an extent

Also dont judge kalista by winrate unless its below 46% I would say

PrinceArchie1 votes

I am a Kalista main, with a majority of my wins on that champion and positive win rate on her, currently sitting at Plat 3 (peak Plat 2 64LP). I at least give my self credit to knowing full well the basics if not a very strong mastery of some of her advanced mechanics. Slows are not too much of an issue, yes they can be crippling, however a QSS will deliver you from that. If you need to reduce the effect of these slows further you can have your support build a mikaels. Using QSS active at an appropriate time (basically not always immediately) can help as well as slows do not stack, only the greatest slow effect applies. With that being said the slow change was present even before the changes that really gutted her 6.6. I used to be able to carry a majority of my games pre 6.6 as Kalista in almost any matchup.

Literately decide the game myself just by snowballing bot lane. I was able to snowball to begin with due to the W passive. I admit it was sort of unfair damage in the correct hands being that there was no real counterplay to it and you could chunk out the enemy bot lane level 1 really easily to get easy kills level 2 before they hit level 2. But I feel adding this power to her level 6, kind alike how fizz ult works would be fair. It's a skillshot, not targeted by you but your support and it rewards good positioning and play. The base damage of her rend has needed a buff for quite a while imho as well. It was always a challenge to guage whether you needed an extra spear or not, often times enemies would survive witha sliver of health, either to be finished off by one of your preceeding autos or kill stolen, or even worse lived. Which admittingly made it fun in some ways but down right frustrating, and right now she lacks so much damage that it needs to be added somewhere.

This would only solidify her mid game power spike which needs an increase in power as well. AD's like Jhin, MF, even cait and ashe out damage her at these stages in the game with IE+hurricane/Yomous/duskblade. At no point in the game do you feel your consistent damage matches any ADC, even if you have an item over them. I dont feel thats very fair or apt and needs to be addressed. I'm a player who loves to decide the game in the mid game. So having a strong early game to close out in the mid game really helps. Kalista was my go to for that because she provided a comfort in mobility and versatility with a defined power curve. That power curve has been eliminated and I feel riots recent thoughts on it have been rather disingenuous to that fact simply due to the amazing mechanics and team play of world class teams at worlds such as SKT T1. We've lost a good ADC with a very knee jerk and drastic change. Simply gutted unfairly for a good number of players.

Ultîma1 votes

A lot of Kalista's problems lie with the fact she has the Ryze syndrome; she's way too difficult to master, but absolutely broken in the hands of someone who did.

Toastersaot1 votes

It may also be the problem they have with being so good at so many things.

Her Ult is the second best Hard CC Engage an ADC has (second to Ashe)

Her Ult is a get out of jail free card for her support.

Her W vision is only given to one other ADC, Ashe, who is immobile.

Kalista's passive allows her to be extremely mobile, and a kiting God.

Her W Passive gives Percent Health Damage with her support.

Her Rend is a stacking nuke that can help secure objectives (500-700 damage)

Because of all of this, her damage gets nerfed.

MunchCrunchLunch1 votes

how dare we have kallista be out of the meta for 3 months. how dare we?

a bunch of champions have been worse than her for way longer.

The Yetii Rider1 votes

It's not the W passive change that nerfed her into the ground, lol. It was the itemization rework.

IE lost AD, BoRK lost 2% damage per auto, Runaan's lost 30% AS.

Pretty much the only buff she got was the Berserker's change, but...yeah.

Kalista needs to have the 90% AD scaling on her autos removed. Now that she gets less AD in her total build and she can't reliably just rush BT and zerg people down with 70% AS on Runaan's, she doesn't need to hit softer for no reason.

zlumpy1 votes

NO. No more friggen %hp dmg champs. The game already has huge issues with the ones they have making tanking next to impossible.

Problem with Kalista is like stated elsewhere. If the enemy team is immobile they get rekt if they are mobile and someone has a reliable cc she gets rekt. Its why they shouldnt have designed champs completely around mobility. When you deny them mobility they almost instantly lose.

And again NO MOAR %HP DMG

Oh yeah someone just reminded me SHE ALREADY HAS %HP DMG

flips tables and rages because can't enjoy my immobile tanks anymore

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