Liandry's Torment need a new buildpath
It currently doesn't feel Liandry's Torment is entirely build arround countering health stacking. I feel the issue comes from the buildpath. I was wondering what you guy think if we change it so the item is back more focussed on the passive. We can even buff the passive a little bit to compensate.
Secondly after the removal of the DFG we no longer have an pure AP item that provide cdr we have items like
. But only
&
. And even those item are still provided with a stat like movementspeed or spellvamp. That's point isn't really solid but this got me thinking on how a new build for
could look like:
- Cost: 1250 + 820 + 730 (=2800)
- Recipe:
+ 
- Stats: 100 ability power, 10% cooldown reduction
- UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 4% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 200 damage per second vs. monsters.
This could make the item an offensive alternative for 
will split ways from
. Time for a different direction for this item. Let change it to more of a AP bruiser item. Maybe with some supportive options. The most logical build where riot already did some black market tests on was:
+ 
As second build option we can pretty much go any direction we like but I think the an item with the build above will be a solid start.
I would like to get an option mind about this one. It feels to me a change like this would be necessary to forfill the needs of the item. What do you think?
for mages but I dont think Liandry's should be a must build for champions like BlackCleaver is.
for mages.