make lux less clunky!

SleepyLionCub··16 votes·1,290 views

She is a burst mage who has no mobility. Which is fine. But she is really clunky too. Her spells all have long wind ups.

To use her shield she has to stop moving, wind up then throw her shield. Keep the delay, but let her keep running while throwing it.

Her aoe is good to harass but costs a lot of mana so she can't spam it. Again. Good. But it seems like you can't detonate it until a half second after it stops. Fix this please!

12 Comments

Joppalo2 votes

Lux is one of the last champs I would think of when the work "clunky" is brought up.

Her shield stopping her for a fraction of a second makes sense due to the fact that she has a double snare with a stupid hitbox, and an aoe slow with an equally stupid (and difficult to see) hitbox, and an ult that does stupid dmg on a stupidly low CD. The "wind-up" is negligible in comparison.

Saianna2 votes

Imo Lux is fine. Only few champions can use abilities without disrupting their run. And imo Lux doesn't need that. Her mana costs are fine too. Lux needs full CDR, so athene + morello are moe than enough for neverending mana sustain. If you don't want to build it, then you have clarity or blue golem.Detonation is exactly the same as Gragas Q. And it's fine.

Blazing Tenshi2 votes

Now that they have nerfed chalice into the ground can we get mana cost reduction on lux spells?

The5lacker2 votes

Shield is a giant mess. Can never figure out where the hitbox actually is and it takes a full second for me to actually get the damn thing.

Other than that Lux is fine. She shouldn't have completely amazing harass, as she has plenty of counter-harass and counter-engage options. She's a highly versatile mage.

Sangheili1 votes

If you think lux is clunky play GP. Once lux gets chalice (new chalice not quite as much) she can basically spam free will especially with blue. You can detonate E as soon as it gets to its target and fully expands. These delays are there for a reason same as windups for AA. It is a balance thing. The longer range stuff typically is the more downsides it has (wind up, cd, travel time, etc).

SleepyLionCub2 votes

I never complained about her mana costs? Why bring that up?

Also, lux would still be balanced, and a lot more fun with these changes. Using her shield can actually get her killed which is dumb, and her aoe is bugged or something due to slight button delay. Trying to detonate it right when it lands only works sometimes. Most of the time you have to wait like .25 seconds which can save an enemies life.

Saianna4 votes

You didn't? And what's that:

Her aoe is good to harass but costs a lot of mana so she can't spam it.

SleepyLionCub4 votes

{quoted}

You didn't? And what's that:

If you literally read 2 words past that, I said it was a good thing that she can't spam spells.

Saianna1 votes

Well the way you've wrote it suggest you are complaining.

The5lacker1 votes

Then why bring it up?

Epilogue of Life1 votes

Or you can make her less of a cancer by deleting her from the game. A shield that scales with AP and can be passed to team, and dat gay snipe indicator that only shows about a fifth of the spell's range...

Leblancs Boob1 votes

I like the shield idea. Removing the cast time on it will definetely help her kite as shes already immobile. I think anything more than that will be overkill, as shes still a pretty good pick, but just a bit inferior to the likes of god tier immobile mages like orianna and syndra.

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