A Sadfaced Support's complaint
For about 5 years now, I've seen new champions introduced with significant skill ceilings, innovative and high-impact abilities, and exceptional outplay potential. Only one of these innovative, skill-expressive champions went to Support and that was Thresh, who came out 5 years ago. The Support champions released since then have carried either shallow or outright simplistic play patterns, and I'm honestly tired of it.
As a support player, it's frustrating to see the lion's share of innovation and skill-expression continuing to iterate and evolve in every other role but your own. You see new champions and reworks come into play that fit this criteria nonstop - Zoe, Azir, Fiora, Gangplank, Irelia, Taliyah, Ekko, Kalista, Jhin, Xayah, Kai'Sa, Yasuo, etc.
With almost every new champion or rework, the design team proves time and time again that they have good ideas to keep the game exciting and evolving, but that emphasis has been ignored for support champions for almost 5 years now.
There is so much potential to create champions that emphasize disruption over damage in new and interesting ways, and the community has been demanding it for awhile now, with how much hate shields get. There are so many other ways to support other champions outside of spells that just instantly throws phantom hit points onto them. Whenever I see yet another key disruption ability given to a damage-oriented champion, it just feels like a slap in the face to supports.
I would kill to have a support that had the ability to throw up a Yasuo windwall, pick up extra summoner spells, throw a Fiora riposte effect onto an ally, or throw down an disarming barrier. I really don't get why all of these innovative abilities are going to damage based roles. They are already getting the means to gap close, immobilize, and kill people - why do they get unique, high-impact disruption abilities as well?
If you keep handing high-impact disruption abilities to all the other roles, what's going to be left for supports? More shields? More stat-deficient active items? More heal spells?
Nobody likes playing against Soraka, or Janna, or anyone else that solves burst damage with a simple point and click spell - Just like nobody feels good when they get one-shot by a Syndra pressing R on you. You feel like you got outplayed by a spell's design, rather than the actual player piloting that champion.
The support role badly needs an overhaul. I can handle not carrying every game I play, but I think that all roles deserve the chance to participate in the mastery and outplay portion of this game. I love this game, but I've grown tired of seeing these dynamic mastery champions getting released for every other role except for mine.
I'm starting to just be over this whole issue honestly though. It hasn't changed for 5 years, and it's not showing any signs of changing any time soon, so I wonder what's the point of complaining about, or even continuing to play this game, if this is just the status quo for the foreseeable future.
