Do tenacity runes even work? Are they placebo runes?

Frontline Fury··42 votes·15,448 views

With all the tenacity runes available, mercury treads and elixir of iron, you can get 76% tenacity.

And you can get rooted / stunned by champions like Morgana, Nautilus and Veigar for approximately 2 entire seconds.

Are you telling me 2 seconds is 24% of the full duration of those crowd control effects?

52 Comments

Arisen Valkyrie25 votes

iirc tenacity does not stack additively (barring a small number of combinations), but rather stacks multiplicatively. So no matter the amount of tenacity they introduce it would be impossible to get 100% tenacity. For instance Garen gets 60% tenacity just from his W alone, so Legend Tenacity+Mercs would put him over 100% if it was additive.

BlackKnightJack3 votes

This is indeed how it works.

Slythrin Umbreon2 votes

On top of that, the tenacity rune in Precision stacks up over time and the other one is situational, so you're not going to get the full benefit all the time.

Trias0008 votes

[{quoted}](name=Arisen Valkyrie,realm=NA,application-id=3ErqAdtq,discussion-id=KroOmpzu,comment-id=0005,timestamp=2019-08-10T09:50:11.508+0000)

iirc tenacity does not stack additively (barring a small number of combinations), but rather stacks multiplicatively. So no matter the amount of tenacity they introduce it would be impossible to get 100% tenacity. For instance Garen gets 60% tenacity just from his W alone, so Legend Tenacity+Mercs would put him over 100% if it was additive.

I don't know why you guys are preaching the OP on math when he did it (almost) correctly. Maximum tenacity with Legend: Tenacity, Mercury's Treads, Unflinching and Elixir of Iron is 75%: 0.7*0.7*0.68*0.75 = 0.2499

Garen Nightmare5 votes

[{quoted}](name=Arisen Valkyrie,realm=NA,application-id=3ErqAdtq,discussion-id=KroOmpzu,comment-id=0005,timestamp=2019-08-10T09:50:11.508+0000)

iirc tenacity does not stack additively (barring a small number of combinations), but rather stacks multiplicatively. So no matter the amount of tenacity they introduce it would be impossible to get 100% tenacity. For instance Garen gets 60% tenacity just from his W alone, so Legend Tenacity+Mercs would put him over 100% if it was additive.

(With Slow Resistance (which stacks additively), however, it IS possible to exceed %100, and at that point slows will speed you up.)

FURRY V217 votes

It has a reason why people say This Morgana Q roots for ages..!

Caitlyn FTW1 votes

[deleted]

JuiceBoxP1 votes

I don't like, i love it

Thefrostyviking2 votes

[{quoted}](name=FURRY V2,realm=EUNE,application-id=3ErqAdtq,discussion-id=KroOmpzu,comment-id=0001,timestamp=2019-08-10T07:55:14.947+0000)

It has a reason why people say This Morgana Q roots for ages..!

Its because they have no tenacity at all?

With merc threads+legend:tenacity you´d a case looking like this :

Stun duration reduced by merc threads then that amount reducerad by Legend:tenacity.

((3 seconds * (0,7)) 0,7* ) = 1,47

Or for absolute clarity.

3 x 0,7 = 2,1 (first tenacity reduction)

21 x 0,7 = 1,47 (second one&final duration)

Is 1,47 a long time? Fairly so i´d say, but not really OP or UP.

DeracadaVenom1 votes

[{quoted}](name=FURRY V2,realm=EUNE,application-id=3ErqAdtq,discussion-id=KroOmpzu,comment-id=0001,timestamp=2019-08-10T07:55:14.947+0000)

It has a reason why people say This Morgana Q roots for ages..!

Ze everoot

Teh Song16 votes

Tenacity or no basically every cc in this game lasts longer than it should.

BlackKnightJack15 votes

I wouldn't say that. Do you really want Master Yi running around killing everyone because you can't lock him down as well anymore?

The thigh guy1 votes

[{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=KroOmpzu,comment-id=0003,timestamp=2019-08-10T08:23:31.769+0000)

Tenacity or no basically every cc in this game lasts longer than it should.

It kinda has to with every champion coming out with 8 dashes 3 blinds a stealth a backflip and a blowjob

BlackKnightJack13 votes

As someone pointed out, tenacity does not stack additively. If it did it wouldn't actually be that hard to get over 100% tenacity and become completely immune to crowd control. It works multiplicitively. Here's how you calculate it:

Morgana's Q is capable of rooting someone for 3 seconds at rank 5.

You have item 3111 Mercury's Treads. Its ability lowers this duration by 30% meaning only 70% of that 3 second root applies (which is 2.1 seconds)

On top of Merc Treads, you have a fully stacked Legend: Tenacity rune. This lowers the duration of the remainder of the root by another 30% as it is a different source from the Merc Treads meaning the root will now only last for 1.47 seconds. By contrast if tenacity were additive then the root would last for 1.2 seconds instead.

It took me a while to figure out how this works, too. Like armor, additional sources of tenacity give diminishing returns and as such there isn't really much point in stacking all the sources you can get your hands on unless you're having a MASSIVE problem with the enemy locking you down with all of their CC. If you're, say, Darius Darius, then Merc Treads and item 3053 Sterak's Gage should be all the tenacity you need (With an Elixir if those two are still not enough).

CrazyMonkeyCZ10 votes

Post clip...

You are just making things up.

FSRER7 votes

{quoted}

Post clip...

You are just making things up.

How about you go into the game and try it for yourself?

CrazyMonkeyCZ7 votes

{quoted}

How about you go into the game and try it for yourself?

Try what? That things are working? I know they do, this dude is just making it up.

Tenarin1 votes

{quoted}

Try what? That things are working? I know they do, this dude is just making it up.

Oh god. People like this make me cringe so bad. "that things are working?" it's like they think everything works on this game all the time, when league is the buggiest damn game I have ever encountered in like 20 years of gaming. It's kind of ironic because we all see all these bugs and glitches on the surface...people going through walls, THE CLIENT (buggiest piece of software on this planet probably) and all the BUG FIXES which is proof there were bugs, but listen to this...this part will blow your mind. If they can't even get visuals right, imagine how many bugs there are beneath the surface that YOU can't see? Mathematical / variable errors, wrong numbers / bad math, etc.? When is the last time you saw a bug fix for something like that? That's because you can't see it so they don't tell you about those bugs...they just fix them when they can and keep quiet. Yet you always get THIS type of person in the forums "things are working obviously hurrrrr". No, you just lack the intellect (or programming experience) to see what others can see. We see beyond the surface to the functionality of the game. I would imagine the people with programming experience...or a high IQ? IDK but some people see this stuff and MANY others don't. You all seem to think a video game is just this magical thing which appeared and works perfectly as it should. I made an entire game myself in my early 20's, (a mobile game similar to angry birds which was pretty much a failure BUT IT WORKED PERFECTLY) and I know what goes into this shit. That thing took thousands of lines of code and was less than 1% as complex as something like League of Legends. So if you think things just "work" man you don't know shit about game development and should just not comment on stuff you don't understand.

BlackKnightJack5 votes

He's not making it up. He just doesn't understand how tenacity works.

murchalvias21 votes

I have zero clue why you're being downvoted. This guy is straight out claiming that Morgana root takes "approximately 2 entire seconds" with 76% Tenacity with no proof whatsoever. His claims are simply not true and make no sense, anyone can go test it right now in a custom game and see that it takes around one second. Maybe he misunderstood how Tenacity works, but even then it does not take two seconds with Merc's + Runes.

Lovelle10 votes

I've never noticed a difference with it, but I do notice when I don't take Bloodline or Revitalize, even in the early game.

BlackKnightJack1 votes

I use to take Legend: Tenacity on Darius all the time, but was frustrated with my lack of damage and switched to Legend: Alacrity and have definitely noticed I do a lot more damage. Would make sense I don't notice the lack of the tenacity rune since most CC doesn't last long enough for it to do much on top of Mercs and Steraks.

Lovelle2 votes

Yeah, I would rather have the lifesteal from Bloodline as I play a lot of Trundle and he gets enough attack speed from his W, but fitting lifesteal into his build is hard without sacrificing durability.

If burst damage wasn't so crazy then tenacity would probably feel a lot better as a stat.

Judah Bot7 votes

Any champion can get %77 Tenacity from mercs, Legend:Tenacity, Elixer of Iron, and fully stacked Unflinching. (This will just begin to scrape the .5s Tenacity hard cap on a 2s CC.)

Without the Unflinching it's still a reliable %63. We haven't bothered to include Sterak's procs, or Cleanse.

That's %63 Tenacity from 3 sources that are pretty easy to have all together by midgame.

Smite DOES proc Unflinching. You can maintain a fairly consistent (well, on-demand, but easy to get) %32 Tenacity without mercs, just by running Unflinching and Smite.

The %10/%20 component of Unflinching does stack additively with Elixer of Iron. One advantage of Unflinching is that you have full use of it lvl 1. Legend Tenacity probably takes about 12m to fully stack.

Nanuk Pihoqahiak4 votes

Tenacity Runes don't start off fully stacked, and you won't have Elixirs of Iron until super late game. Having all three at once is highly unlikely.

PiVoRx4 votes

Tbh i found buyng tenacity pointless.. With this ammount of cc we have in this game, it doesent make any difference. You will get hit by 1 cc, there will be more on the way, and even 1-2 seconds of being unable to move is death sentence.

Aletheiacracy4 votes

Olaf Math? Ha!

DragonShea2 votes

They need to reduce Knockback, bar certain displacement abilities such as grabs, hooks or throws.

Nea1042 votes

Whatever they work, they look pretty underpowered, as the current (2 year old) burst meta establishes.

Clown Parade2 votes

The reason Tenacity is worthless is because so many CC abilities aren't affected by it at this point.

Same reason resistance stats have become less valuable over time, as there's an over abundance of true damage in the game.

BlackKnightJack2 votes

Not necessarily. A little bit of tenacity can go a long way, but only a little bit. The problem is diminishing returns makes it pointless to stack.

RazorScythe1 votes

[deleted]

Garen Nightmare10 votes

{quoted}

If I remeber right mercury treads and elixir of iron don't actually stack.

Now if that isn't the case then the cc is just lowered by -0.76 seconds.

Morgana per skill point: 1.24/1.49/1.74/1.99/2.24 seconds a root Nautilus per skill point: 0.24/0.74/1.24 seconds a stun Veigar per skill point: 0.74/0.99/1.24/1.49/1.74 seconds a stun

They stack. They all stack, but mostly only multiplicatively.

That they stack only multiplicatively for the most part, should tell you, that Riot considers Tenacity to be a broken stat.

Mercs + Sterak's are additive.

Iron + the initial %10/%20 bonus from Unflinching are additive.

TakaDama2 votes

This actually helps a lot ... already knew that multiplicative was how they were calculated before (even believe there were some patch notes regarding that), but since those two sets are additive, that changes things.

For example, while in the the OPs example without Sterak's Gage the tenacity would be at 47% max (two summoner's activated for Unflinching), with Sterak's Gage that becomes a whopping 94% tenacity.

Garen Nightmare5 votes

{quoted}

This actually helps a lot ... already knew that multiplicative was how they were calculated before (even believe there were some patch notes regarding that), but since those two sets are additive, that changes things.

For example, while in the the OPs example without Sterak's Gage the tenacity would be at 47% max (two summoner's activated for Unflinching), with Sterak's Gage that becomes a whopping 94% tenacity.

My reckoning is: Steraks, when it activates, will give him +%25 additive to mercs only. So, assuming he has fully stacked Unflinching as well as Legends, %55 x %30 x %15 x %45 = %85 Tenacity. Considered to be virtually Unstoppable, but Steraks is a bit wonky (you don't really have control over when it procs) and this assumes a fully stacked Unflinching, which doesn't come up often without Smite. At this point, you probably run afoul of the .5s Tenacity soft cap...

With consistent tenacity sources: Legend, Mercs, Iron, then you still have quite a bit: ~%63 by midgame, and not very difficult to acquire. You basically walk right through Veigar Cage with that.

BrightWîngs1 votes

It does

Meep Man1 votes

I mean, unless they are, in fact, bugged, I think you aren't actually being stunned for 2 seconds. And if indeed they don't work, there is a "Report a Bug" section in the forums.

SiG DxD1 votes

math

Baby Ghoul1 votes

The Morgana stun always feels like it takes ages because of the hitbox is bigger than what is telegraphed visually.

Same with Nautilus' hook.

Rıots Bad Client1 votes

Iirc, All CC effects cannot be reduced below 0.5 seconds even with 100% tenacity.

Illabethe1 votes

They do work. The problem is, generally Tenacity caps at 51% unless you are some champ with an additional tenacity based skill.

P.S. You're imagining things if you think Morg on 73% Tenacity roots for 2 seconds. More like 1.2 or so seconds.

Garen Nightmare5 votes

{quoted}

They do work. The problem is, generally Tenacity caps at 51% unless you are some champ with an additional tenacity based skill.

P.S. You're imagining things if you think Morg on 73% Tenacity roots for 2 seconds. More like 1.2 or so seconds.

The Tenacity cap is not %51. You can stack it as high as you want, but the CC will not get reduced below .5s (unless as you say, an innate Tenacity ability is active).

Nasus has a 5s slow. You'd need %90 tenacity to get it down to the soft cap .5s.

Illabethe1 votes

The problem is that most tenacity sources do not stack additively.

I'm not saying there's a cap. I'm saying that without extra skills, rune investment, the general max is 51%/63% if you have Elixir of Iron. Mundo/Garen can get higher and Unflinching + Legend: Tenacity can get a little higher, but not much.

Garen Nightmare5 votes

{quoted}

The problem is that most tenacity sources do not stack additively.

I'm not saying there's a cap. I'm saying that without extra skills, rune investment, the general max is 51%/63% if you have Elixir of Iron. Mundo/Garen can get higher and Unflinching + Legend: Tenacity can get a little higher, but not much.

If you've been reading, any champion can get consistent %63 Tenacity by midgame from just Legend + Mercs + Iron. Adding Unflinching could get that to %77. Bringing Cleanse and having anything else makes basically unstoppable for a few seconds.

Mercs and Iron alone is pretty common and that gets to %48...

...

Oh. That's what you meant. Yeah.

PhantomPrankster1 votes

tenacity has a limit like CDR has a limit

i dont remember the tenacity limit

Tr4shB4NSYST3M1 votes

The minimum it can reduce a CC to is .5 sec

musixxal1 votes

they work they just aren't useful where you think they would be useful. and they are useful where you wouldn't think they would be useful.

More from Gameplay

More by Frontline Fury