I should never be forced to lose fights because of minion block

Senpanda··26 votes·9,595 views

Tried to play Sol last night, i can not explain how aggravating it is to try and put myself in position for w damage, only to be forced into a bad spot because the minion block is so bad, that it forces me to go all the way around them, which in turn puts the enemy in a safe area.

Are you ever going to actually address this bs unit collision?

14 Comments

Tahminatrix 8 votes

Minion block is an artificial dampener on the skill cap of so many champions, its just like self CC and long cast times / animations....

Addressing these things would be nice.

BALDG1VEN BOOMER2 votes

Riot wants to main Fizz, Janna, Kassadin etc

SEKAI2 votes

Do you not like the skill aspects the minion block promotes?

Breezey Boy1 votes

I know how you feel dude, one game I was playing Soraka, and after helping my ADC get a double kill I had low health, and then I tried to recall only to get minion blocked against a wall and die from minion aggro.

Lohrr1 votes

You could complain, or you could try to write the code to make pathing work better.

TrikzterzArma2 votes

{quoted}

You could complain, or you could try to write the code to make pathing work better.

That's not his fucking job. A big company (sorry, small indie company) like Riotgames should be able to fix this.

Lohrr1 votes

My point wasn't to write it for free, but to encourage understanding of the problem rather than just complain about it's existence.

Z3Sleeper2 votes

It's literally as easy as changing one number (actually a few, since each minion collision box is unique).

Basically you take this:

minionCollisionRadius = 100;

And make it this:

minionCollisionRadius = 75;

Hard job I know. The real reason this hasn't changed is because they don't want it to.

Lohrr1 votes

That doesn't fix the problem, only reduce it slightly.

Z3Sleeper1 votes

That's... literally what the problem is. It's too big. We aren't asking for complete removal, we're asking for a revert to the increased unit collision they gave minions awhile back that made them as wonky as they are now.

Kyunsei1 votes

{quoted}

It's literally as easy as changing one number (actually a few, since each minion collision box is unique).

Basically you take this:

minionCollisionRadius = 100;

And make it this:

minionCollisionRadius = 75;

Hard job I know. The real reason this hasn't changed is because they don't want it to.

That's not that easy at all. They did the exact thing you mentionned above, and it turned out that having creep being "smaller" make them stack on each other much more easier and frequently that creep block went from bad to worse, they had to revert those change to fix the "fix".

Z3Sleeper1 votes

Then code the addition of one circle specifically for collision with other minions :)

Ztoka1 votes

I died last night in an aram because my creeps pathed oddly and surrounded me.. I couldn't get past them, just kept ping ponging between them until I got killed. lol.. Ally creeps shouldn't cock block. I get enemy creeps but srsly, ally creeps need some sort of reduced creep block.

Void Kaiju1 votes

Been playing a lot of cho'gath. I can land everything and fail the followup and lose trade because minions force me to walk a fat lap around them to get to my target. And not a single game goes by where I don't miss some early CS due to pathing needing to take me around my one minion to get to the minion I want to attack.

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