As a Taric player...I have to be honest
I love the new upcoming changes coming his way.
Base Mana Regen Per 5 increased from 5 to 8.5. Mana regen growth Per 5 lowered from 1 to 0.8
Starlight's Touch (Q) number & effect changes and number of charges have changed:
Mana cost changed from 60/80/100/120/140 to 70/80/90/100/110
Cooldown now 3 seconds (recharge time unchanged)Max Charges changed from 3 to 1/2/3/4/5 based on ability rank.Base Heal Per Charge changed from [20/30/40/50/60] to [30].HP scaling on heal changed from [1.5% bonus health] to [1% maximum health].Bravado-empowered attacks changed from [reduce recharge time by X seconds] to [Bravado-empowered attacks grant 1 charge of Starlight's Touch]Dazzle (E):
- Cooldown changed from 15 at all ranks to 17/16/15/14/13
Magic damage increased from 60/105/150/240 to 100/145/190/235/280Stun duration changed from 1/1.125/1.25/1.375/1.5 to 1.25 at all ranks
I have to be honest though, this will likely bring him to S tier or busted. He is one of my most frequently player champions and yes he needs some love but this may be too much love. I think the Q changes are great as they really give incentives to max Q after E instead of maxing E then W. I felt this was perfect as you could get some meaningful power out of his healing beyond just using it to proc his passive. I think the healing might be low still but I know it will be a greater heal then before as you can get 2-4 stacks pretty quick where as before it was always just 1 stack.
My concern about his power comes from the E changes. The reduced CD is cool but a 40 damage increase? I play a lot of Taric and he deals SO much damage early. I actually pick him as a counter to Draven because Tarics early damage is so high and however the math works out I always end up killing him before he can kill me or my ADC in those early levels (no snowball for you!). This extra damage is actually a big deal for Taric's early DPS and add on that the stun is longer at level 1 and I think this spells trouble for balance.
Honestly, I would like to see better scaling on Q, not to play passive but to keep his strong early game in check. If they feel he has enough room to have his E damage buffed it really should be spent somewhere else.
tee that you will heal more in team-battles then you did before. The Q changes are a mid game/late game buff (although I'd probably only take it to rank 4). The late game duration of stun is lower yes but the early game is higher. My concern is about his early game power. He was already REALLY strong in the early game and dealing 100 damage with a 1.25 second AoE stun is likely too much.