Tank Supports in 3v3 have 53 -- 65% win rate. Please also nerf Support Items in 3v3 in 8.6.

Illâoi Evê Siôn··4 votes·689 views

Imagine someone in Summoner's Rift had 65% win rate, because Taric currently has it in 3v3. Vel'Koz and Anivia also have 62% win rate, probably because they can run unchecked with no Jungler able to gank them (cause those Junglers are busy farming or can't safely gank without getting stuck in a 3v1).

Just remove Bandit at the very least, please. Make 3v3 diverse again.

3 Comments

InTheory1 votes

I think that's a tough thing to ask for. It's clear that we shoould not have double standards for different gamemodes (except universal rules for everything within a gamemode, like reduced healing on howling abyss).

Tanks are overall good because they are balanced around being able to eat damage from up to 5 enemies rather than 3. Some champions/classes are just better in this specific environment. I understand if it is frustrating or lame to have high discrepancies in champion balance in such a gamemode especially for people that prefer TT over other modes, but as long as it's only a secondary game mode, the overall balance should not be influenced by it.

Nerfing support items is a different subject, as it's not uncommong to have gamemode specific item that tend to have different stats or mechanics and therefore I think it's the first way to go when looking into balance of that mode.

Apocalypsic1 votes

{quoted}

I think that's a tough thing to ask for. It's clear that we shoould not have double standards for different gamemodes (except universal rules for everything within a gamemode, like reduced healing on howling abyss).

Tanks are overall good because they are balanced around being able to eat damage from up to 5 enemies rather than 3. Some champions/classes are just better in this specific environment. I understand if it is frustrating or lame to have high discrepancies in champion balance in such a gamemode especially for people that prefer TT over other modes, but as long as it's only a secondary game mode, the overall balance should not be influenced by it.

Nerfing support items is a different subject, as it's not uncommong to have gamemode specific item that tend to have different stats or mechanics and therefore I think it's the first way to go when looking into balance of that mode.

It's actually not too out of the question.

Riot used to nerf champions only specifically in the threes environment while leaving their summoners rift stats untouched.

To name a few off the top of my head, Syndra, Singed, and back in the day when he was called "The Tyrant King of Threes" Renekton had big nerfs to his ult on Twisted treeline.

saltran1 votes

Playing against the comp that runs a tank with relic and a jng carry is the worst feeling when I play 3c3 and one of the reasons I don't play it anymore.

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