Interesting Ward mechanic idea.
It's a simple idea, but potentially game changing which is why I held off on suggesting it, but I decided to suggest it anyway and see what the community thinks.
Pretty much it's this, so you know how wards have like 3 bars of hp right? (Or 5 in vision wards case) I wwas thinking maybe the vision of the ward get reduced based on the hp. So like its 100% of its vision at 3 bars, then 66% at 2, you get the idea. Since wards almost always suffer one bar of damage when they're placed, maybe have the vision at 3 bars increased to 125%? This would promote players hitting the ward when it is placed, and would remove dread you feel when a ward at 1 bar hp goes stealth. I don't know just an idea lol, any thoughts are appreciated thanks. [slayer-pantheon-thumbs]