Interesting Ward mechanic idea.

LlamaSpeed··0 votes·511 views

It's a simple idea, but potentially game changing which is why I held off on suggesting it, but I decided to suggest it anyway and see what the community thinks.

Pretty much it's this, so you know how wards have like 3 bars of hp right? (Or 5 in vision wards case) I wwas thinking maybe the vision of the ward get reduced based on the hp. So like its 100% of its vision at 3 bars, then 66% at 2, you get the idea. Since wards almost always suffer one bar of damage when they're placed, maybe have the vision at 3 bars increased to 125%? This would promote players hitting the ward when it is placed, and would remove dread you feel when a ward at 1 bar hp goes stealth. I don't know just an idea lol, any thoughts are appreciated thanks. [slayer-pantheon-thumbs]

2 Comments

Naenia2 votes

Just clarifying something on the pink wards: they don't have five bars anymore. They have four now and if you don't hit it all four times, it can regenerate its health bars back over time.

Shadòw1 votes

This would be BS because of said reason.

Usually the ward only is visible from the beginning to indicate that the enemy has placed one, they are not intended to be destroyed during this time if not directly placed into 3 enemies

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