Azir needs nerfs
While I think that his design (early game hyperscaling safe lane bully poke disengage and engage siege utility sustained burst dps aoe teamfighting splitpusher long range assassin duelist zoning mage) is inherently flawed, rather than asking Riot to rework him, I would like to advocate for some Azir nerfs.
If he is to keep his late game dominance then we should nerf him in the early game - specifically increase his mana costs so that he can't permanently spam his soldiers or increase their cooldown.
Right now he is too safe, too oppressive in lane, too oppressive in late game. Something needs to be done about or broken bird lord.