Can we get a proper On-Hit Item Rework the size of the Crit Item Rework?
- Crit Items
become strong, Crit Marksman
are only are viable in Bot Lane.
- On-Hit Items
become strong, On-Hit Marksman
are only are viable in Bot Lane.
This happens every time and it keeps going back and forth. Can we just get a proper rework to the On-Hit items? Most of the items are really bad on their own and the only thing that keeps them somewhat relatively decent is the Phantom On-Hit effect that Rageblade gives (which in no doubt is not healthy for the game, and everyone hates this element).
I would remove Phantom On-Hit myself if it meant that we could Buff/Rework every other On-Hit Item. The bonus Magic Damage On-Hit that is on literally every single On-Hit Item feels really useless.
Additionally think about it this way...
- Would you rather pick a playstyle where you have to basic attack someone at least 6 times to do noticeable damage
?
- Or would you pick a playstyle where every auto feels like nuke
?
become strong, Crit Marksman
are only are viable in Bot Lane.
?
?
- Good on it's own (probably the only good On-Hit item), though I miss it's previous Active.
- Wouldn't be bad of an item if it's bonus On-Hit damage wouldn't scale with a stat that no On-Hit champion will most likely buy (AP).
- An On-Hit item that was reworked into a Crit item, that almost no Crit Marksman uses to this day (apart from a very small pool of champions; Ashe, Jinx, Twitch). So On-Hit champions use it to make their On-Hit damage more efficient in teamfights, but they have to deal with the useless +30% Crit Chance that will be of no use if they don't build any raw AD (unless you wait out late game long enough for Gathering Storm to help with that).
- An On-Hit item that is only a good choice when faced against a heavy Magic Damage teamcomp, and it's flat MR Shred will almost feel meaningless compared to something like Black Cleaver.