As a Yasuo main some ideas for you.

Bultz··1 votes·544 views

Increase tenacity items in the game. Scale it. At a high level of tenacity it allows a chance to ignore knock ups/ backs. So players have a way to counter Yasuos tornados with nerfing Yasuo and Fighters get a chance to fight instead of being insta stunned/killed

15 Comments

sAyCo1 votes

it will help, if there some tenacity items thou

PhearBunny1 votes

Ignoring Knockups would bring back the same problems that Evasion brought to the game. Cant do that.

But more tenacity items would be cool.

Imperial Pandaa1 votes

My biggest issue with Yasuo is still his W. At least with Braum's E, he still suffers debilitating effects and damage.

Final Spark Lux1 votes

Or we could just be logical and make tenacity apply to all CC.

Chembaron Yamada1 votes

Would feel strange in my opinion. There are alot of really tiny knockback in the game and they are balanced around that. If these tiny knockback can get reduced further, the CC would kinda feel non-existent at this point.

So making tenacity working on these kinds of CC would require alot of rebalancing.

Final Spark Lux1 votes

{quoted}

Would feel strange in my opinion. There are alot of really tiny knockback in the game and they are balanced around that. If these tiny knockback can get reduced further, the CC would kinda feel non-existent at this point.

So making tenacity working on these kinds of CC would require alot of rebalancing.

There's lots of short snares and stuns, but tenacity still effects them too. Lets not forget abount champs that have things that can also break CC all together. If I had a dollar for everytime a rengar has instantly gotten out of my snare, I'd have at least several dollars xD

TheFallenShaw1 votes

How about you goto hell trying to become immune to Yasoua's true coutner CC.

If he got any buffs he'd be unstoppable. His kit if you fully master him will allow you to 1v5 everyone currently. Thats not a quote from me but from Lost shadows, and double lift both saying that about him.

The Fact is they continue both to agree on is that Yasou has not yet been mastered by any player, even the pro's haven't. There is just to many moves ahead to count and keep up with, and if they slip up Yasou dies. Hence why they don't pick him in the LCS. He has a god teir kit already overloaded, only thing keeping balance truely is the player skill required to play him perfectly

Galacius1 votes

{quoted}

How about you goto hell trying to become immune to Yasoua's true coutner CC.

If he got any buffs he'd be unstoppable. His kit if you fully master him will allow you to 1v5 everyone currently. Thats not a quote from me but from Lost shadows, and double lift both saying that about him.

The Fact is they continue both to agree on is that Yasou has not yet been mastered by any player, even the pro's haven't. There is just to many moves ahead to count and keep up with, and if they slip up Yasou dies. Hence why they don't pick him in the LCS. He has a god teir kit already overloaded, only thing keeping balance truely is the player skill required to play him perfectly

Edited your post. Let's not go down the road to personal attacks.

TheFallenShaw1 votes

Sorry Galacius, but you know as well as I that Yasou is frello You either get free ello or end up in ello hell. And i'm not the one that made that a saying the champion did. He's not even close to an underpowered champion. The OP has tobe trolling. Your right though I let it get to me to much sorry OP, its just really stupid and dumb ideas bother me. Thats like saying lets buff teemos hp by 500 at level 1 and make his base ms 450. While we are at it make him manaless with attackspeed that scales to 2.5 on its own by level.

Galacius1 votes

{quoted}

Sorry Galacius, but you know as well as I that Yasou is frello You either get free ello or end up in ello hell. And i'm not the one that made that a saying the champion did. He's not even close to an underpowered champion. The OP has tobe trolling. Your right though I let it get to me to much sorry OP, its just really stupid and dumb ideas bother me. Thats like saying lets buff teemos hp by 500 at level 1 and make his base ms 450. While we are at it make him manaless with attackspeed that scales to 2.5 on its own by level.

That's fine and I figured you got caught up in that hence why I just did an edit. No big deal.

Bultz1 votes

{quoted}

How about you goto hell trying to become immune to Yasoua's true coutner CC.

If he got any buffs he'd be unstoppable. His kit if you fully master him will allow you to 1v5 everyone currently. Thats not a quote from me but from Lost shadows, and double lift both saying that about him.

The Fact is they continue both to agree on is that Yasou has not yet been mastered by any player, even the pro's haven't. There is just to many moves ahead to count and keep up with, and if they slip up Yasou dies. Hence why they don't pick him in the LCS. He has a god teir kit already overloaded, only thing keeping balance truely is the player skill required to play him perfectly

You're wrong in every since and considering Yasuo is getting a huge buff your pretty clueless about balance. 1. More tancity wouldn't make Yasuo immune since cc would still work. 2. The idea was for knock ups/backs. Not all cc. Don't be rude and go learn how to play.

TheFallenShaw1 votes

Well then I guess lost shadows, was wrong, and double lift too. Guess you know better than a profession player. Some consider the best adc in the world i might add. And LS if you dont know who he is, your playing the wrong game, i mean he coaches the pros, he ask and they come to stream on his twitch and youtube channels. He's been an annoucer for the LCS championship i believe 1 or 2 years. I started in preseason 4, so generally I know alot about the game. But the guys i learned this from could smoke me 4 levels and an item under 1v1.

I get it you love Yasou, yall go on dates you buy him a beer and you a pink flamingo. But there's no way you can expect me or anyone to believe you over a pro, and famious coach of pros. Idc how much you love the champ, that don't matter. If yasou gets a huge buff, they'll nerf him right back into the ground for a year like they did with Azir.

Why did Berj play azir? overloaded kit. The champions kit simply had so much to work with it was OP. Not the damage, the mobility the utiltiy of it. Sure any kit has damage, but you add those other 2 in, it becomes overloaded. He'll People complained about talon's kit being overloaded, i was there his e cut throat had a .1 of a second silence i believe it was. Peopled yelled "no counterplay" bc of it. In away then they were right but wrong at the same time. I love talon I did as you are now argued it wasn't. And like you i was talking out my ass.

I did a search on the forums just where is this supposed buff for Yasou coming from? I've seen some players saying idle gossip but no one directing to a dev from riot games saying it.

Truly Prideful1 votes

I think having an RNG chance to ignore CC is probably one of the worst solutions possible. Need less RNG in the game, not more.

Bultz1 votes

[{quoted}](name=Phantom Pancake,realm=NA,application-id=3ErqAdtq,discussion-id=KhNw8yzy,comment-id=0005,timestamp=2017-12-16T02:06:59.333+0000)

I think having an RNG chance to ignore CC is probably one of the worst solutions possible. Need less RNG in the game, not more.

Why would it need less RnG? It affects nothing and makes sense in terms of tenacity. A scale of 1-10 10=100% tenacity(which wouldn't happen but just saying since they would cape it at like 55%) so at most it would be 50% chance to dodge, but even 55% would be a lot. But just having a chance to not be hit is still ideal and would make tenacity useful as Cc in this game is overwhelming to all champions and it shouldn't be.

Truly Prideful1 votes

Because it feels terrible to play against. I don't play Yasuo, but it would feel like absolute crap if someone kept hitting the RNG lottery and dodged knock-ups. We've already had dodge in the game before and it honestly felt pretty bad to play against for both sides. A fight shouldn't be decided by a random element which is why crit can be so infuriating. The better solution would be to have a boots option or something like an iron boots that has an active to drop you back to the ground or something along those lines. Just something in the game to go against what is now an overflow of knock-up mechanics.

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