Small change for Death Dance

Lets have shrex·10/6/2018, 3:10:12 PM·5 votes·3,227 views

Hello, I was just wondering something about Death Dance also known as item 3812 (also known as "Hi I'm Graves I'm tanky as shit with this item")

item 3812 30% damage taken is dealt as a bleed effect over 3 sec instead. Heals for 15% of physical damage dealt.

BUT when you get champions such as Draven Graves or anyone that builds it, that has burst damage on an AA (crit over 1k damage), the counterpart of this item is totally neglected, so you end up with 30% flat damage reduction as long as you're fighting.

Here's my change proposal, rather than the "spell vamp" being instantly applied, the champions should literally "dance with death".

Heals for 15% of physical damage dealt over 2 seconds (maybe 2,5 maybe 1,5 not sure)

It wouldn't make some champions ridiculously tanky while building no defensive item, forcing them to fight for longer, and would actually be favorized by fighters, rather than ranged marksmen.

I really hate this item, coupled to item 3156 item 3046 item 3047 (or item 3111), some champions that aren't supposed to eat damage, end up being able to duel duellist / skirmishers / assassins because of this unecessary damage reduction

5 Comments

Ameliea10/6/2018, 4:49:12 PM4 votes

What you are proposing is a straight up nerf, deaths dance is weak at the moment, Graves in fact does not even build it anymore.

Drain Items have historically been hard to balance, they are either not noticable or too overwhelming (Remember Wota). The Flavour of Deaths Dance is pretty cool and making the heal over time could be the right direction, but you would have to buff it somewhere else, maybe the heal amount or some stats.

AirKingNeo10/6/2018, 7:09:19 PM2 votes

That's literally a nerf.

NightlyRogue10/6/2018, 7:41:43 PM1 votes

So for the item being really good for 2 champions you want to nerf this item and screw over the other champions who use it?

ZT Xperimentor10/22/2018, 5:29:48 PM1 votes

Anyone with good attack speed can also ignore the passive burn too; it's a disgustingly powerful item, meant for bruisers but not surprisingly abused my marksmen, again. Like the change though.