Reminder number idk anymore since everyone been bitching about it since forever
shuts down any mage midlane but
doesn't do shit
gives free stats and a huge shield if you take damage and you can still attack during it
makes you into a stasis and the enemy can just wait for the stasis to end so he can finish you
is used on 2 champions in the entire game because it doesn't provide anything useful to most AP champions
is a WoA with 30% damage reduction
AD champions been bitching
became an AP item,
got released
AD champions been bitching
is too strong,
got released and is free in runes
So now can we have an equivalent of
for AP champions at least ? You even said "lol fuck you AP now double hexdrinker in runes too".
Here's my proposition. Make Hexdrinker the same way as
passive and rename it as "Adaptative" someshit
First adaptative stat : amount of the shield scales with your ad / ap depending which one is the highest (not huge scaling, block max 200damage) Second adaptive stat : highest type of damage you received will procc the shield into either a shield blocking physical or magic damage and gives either 20armor or 10mr (only when the shield proccs, no static stat on it) Third stat : gives either 20 AP or 15 AD adaptative Price : 1600 golds
Boom an interactive item that would actually makes sense and not favor a class over another.
?
and
's rework.. saying its not "damage reduction" when thier looking at you going..." ummm they havent taken the damage yet... i cant ulti them..." wtf u do want me to do?

Ult and slows
Traps and Nets
Stand aside
Root
Chompers and Zap
Rend and Ulti
Knockback + blind
Knockback
Root and slow
Knockback (+conditional stun)
Root
and 

not take it anymore?
or no hextech item at all
and