Something I Don't Understand - Armor/Gear/Weight
To me, one particular topic always sat in my head while playing League of legends: Armor. In League of Legends, like in many other games, wearing armor improves your defensive stats. Provides you with a thick layer of defensive gear and protects you from damage. However, there is one huge issue with this: Mobility.
There are different types of Gear that suits different classes: Assassins wear less and thus are more agile but vulnurable; Mages wear light gear and prioritize their abilities with light trinkets but leave themselves open to damage; Tanks wear extremely heavy gear in order to protect themselves by soaking MORE. Now, what I don't understand is that EVERYONE in League of Legends can wear ANYTHING and still have increased mobility.
Let's Bring our Buddy
onto the Field. His build looks like this
.
He is heavy. Very Heavy. At this point this Spiritual Man gains an INSANE amount of resistances AND MOBILITY. So let me get this straight, on average, a full suit of armor back in Medieval era weigh around 15kg-35kg (33-78lb).
- So let's say, ZZ'Rot when put onto the ground is Huge, but has to be carried somewhere, let's give it 8kg.
- Iceborn Guantlet - a freezing but not that difficult to carry would be around 3kg.
- Dead Man's Plate - about the same 4kg.
- Banner - round it up another 8kg.
- And our Spirit gear - easily 10kg.
Minus the boots (A man has to have his sneakers on) we are looking at extra 33kg (73lb) of armor and NO MOBILITY Punishment.
I understand these are FIT and STRONG Men and Women, but holy sh*t, wearing extra 33kg on your body is exhausting. I have and it's not an easy task.
The problem I find is that we have Mages and Assasins wearing 10kg of gear should be more agile, Correct?
Tanks wearing 30kg+ of gear should feel the pressure of their heavy build and be less flexible/agile, Correct?
However, League of Legends doesn't think it to be true. While our Mages and Assasins will run at mere 417-430 MS, our Tanks will run at 450-557 MS (+ 25% slow resistance
). WHAT?!
What I suggest is to include a Punishment System for Providing yourself with heavier choices. Maybe include -5% To every piece of heavy gear you wear? This way our ADCs/Mages will be able to kite a few hits, While Tanks will actually have to TRY to get to you, instead of bluntly running up to you and CC Locking your butthole.