sion passive. i feel it should reward tankyness more

Mirawiel·10/21/2014, 9:57:27 AM·4 votes·976 views

i feel the change needed to sions passive is to make it reward building health more

right now you lose percent health. so if you build tanky you die in the same speed. i guess its nice getting off a few hits... but anyway..

at first i was thinking fix it by highly increasing speed. but then AD sion might be the op sauce

so you guys. what do you think is a good solution to sion to make his passive reward building tanky more?

10 Comments

Darkwind10/21/2014, 10:14:17 AM5 votes

A flat but increasing drain rate, likely exponential

Lumus Avatar10/21/2014, 12:45:22 PM2 votes

I think a flat rate would not be a good idea because:

A) Sions who do not build tanky will die extremely quickly on Passive B) Sions who build extremely tanky will last too long, breaking the balance of the passive and causing future nerfs.

Scaling flat is better than flat, but scaling % is still safest because no matter how a sion builds, if he takes no hits during passive, he will always be up the same amount of time.

I would consider giving him 50% tenacity while on passive so he isn't immune to slows or other CC, but he also isn't made completely useless by it, either.

BF12345678910/21/2014, 2:13:11 PM1 votes

Oh hey look GD's trying to fix what isn't broken as usual. This is why we can't have nice things.

Kuroi8610/21/2014, 6:10:08 PM1 votes

His passive is meant to be used in a team fight, it gives the enemy good cause to continue focusing you while ignoring your team. Otherwise you can quickly rip apart a carry or even a bruiser with the level of damage you can do.

As much as I'd love to see the move speed and attack speed caps on his passive lifted, it might not be healthy, idk.

xGetxNastyx10/21/2014, 6:24:59 PM1 votes

In lane his passive is worthless lol. Another Ashe passive. It takes far to long you to be able to move again.

iMaB3AST10/21/2014, 7:51:43 PM1 votes

Flat instead of percentage.

AtheosisX10/21/2014, 10:03:40 AM1 votes

Having it drain at a set rate rather than being percentage based would be a huge improvement.

Desmond Law10/22/2014, 12:07:45 AM1 votes

His passive should give him 1% life steal for every 10 bonus health he has.

Ch0c0lateJesus10/21/2014, 2:09:21 PM1 votes

I honestly hate on-death passives, even if they are consistent with the lore of the character.

When I kill a tank or carry, they should freaking die. (I make an exception for poor Anivia because she needs something to make up for all the odds stacked against her now.)

I understand Riot wanted to give Sion mains(lmaol) a similar feeling to his old ult, but its honestly really cheesy.