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sion passive. i feel it should reward tankyness more

Mirawiel··4 votes·976 views

i feel the change needed to sions passive is to make it reward building health more

right now you lose percent health. so if you build tanky you die in the same speed. i guess its nice getting off a few hits... but anyway..

at first i was thinking fix it by highly increasing speed. but then AD sion might be the op sauce

so you guys. what do you think is a good solution to sion to make his passive reward building tanky more?

10 Comments

Darkwind5 votes

A flat but increasing drain rate, likely exponential

Lumus Avatar2 votes

I think a flat rate would not be a good idea because:

A) Sions who do not build tanky will die extremely quickly on Passive B) Sions who build extremely tanky will last too long, breaking the balance of the passive and causing future nerfs.

Scaling flat is better than flat, but scaling % is still safest because no matter how a sion builds, if he takes no hits during passive, he will always be up the same amount of time.

I would consider giving him 50% tenacity while on passive so he isn't immune to slows or other CC, but he also isn't made completely useless by it, either.

Sightless661 votes

For point A, he's a tank. He is very clearly most effective as a tank. Balance him around that. If he builds heavy damage, he doesn't get to use the passive well. That's fine. For point B, you can't say that tanky Sions will last too long when you can tune it around the assumption that they're building tanky. At that point, it's just numbers tuning. Just force him into a tank role if he wants to use his passive. There is nothing wrong with that, particularly considering that he's already pretty worthless when building damage.

It's worth noting that Riot has actually said that a flat rate is something they're considering if Sion proves underpowered. They noted that his passive is a good place to start because it is currently the least impactful part of his kit.

The tenacity idea probably won't help. Any duration of CC stops him from doing his job almost completely because of the short time he's up. It doesn't really make a difference if I am slowing him for 2 seconds or 1 second. Either way, I've probably prevented him from reaching me. If you want to avoid making him tankier during the passive, then he needs a stronger gapclosing method while he's in the passive. More movement speed would be much more effective.

AtheosisX1 votes

Having it drain at a set rate rather than being percentage based would be a huge improvement.

Ch0c0lateJesus1 votes

I honestly hate on-death passives, even if they are consistent with the lore of the character.

When I kill a tank or carry, they should freaking die. (I make an exception for poor Anivia because she needs something to make up for all the odds stacked against her now.)

I understand Riot wanted to give Sion mains(lmaol) a similar feeling to his old ult, but its honestly really cheesy.

BF1234567891 votes

Oh hey look GD's trying to fix what isn't broken as usual. This is why we can't have nice things.

Kuroi861 votes

His passive is meant to be used in a team fight, it gives the enemy good cause to continue focusing you while ignoring your team. Otherwise you can quickly rip apart a carry or even a bruiser with the level of damage you can do.

As much as I'd love to see the move speed and attack speed caps on his passive lifted, it might not be healthy, idk.

xGetxNastyx1 votes

In lane his passive is worthless lol. Another Ashe passive. It takes far to long you to be able to move again.

iMaB3AST1 votes

Flat instead of percentage.

Desmond Law1 votes

His passive should give him 1% life steal for every 10 bonus health he has.

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