So, no answers to my questions? It might have helped, because I actually see with this post that we're not on the same page. I don't think you understand the derandomization proposal, so I'm going to try to make it very clear here.
I'll try to explain this again. Let's look at what crit actually is. Right now, on live, 1% critical chance is equal to a 1% increase in autoattack damage, applied randomly. We can prove this mathematically. If I have 100 AD, 10% crit chance, and I attack 10 times, I expect to do 9 hits for 100 damage, and one hit for 200 damage, which is 1,100 damage, which is a 10% increase in damage over the 1,000 I would do if I had no crit chance. So, we agree that it is a 10% autoattack However, I won't always get this damage, because critical strike is random.
Are we good so far? Yes? Alright. So, imagine if I didn't have 10% crit chance, but instead I had 10% increased autoattack damage. Well, let's take a look. If we had 100 AD, 10% bonus damage, and 10 attacks, we would do 110 damage per attack, which would be 1,100 damage after 10 attacks. Do you see how this is exactly the same damage that we got when we had 10% crit chance? The only dps difference between bonus damage and crit, literally the only difference, is that bonus damage can't vary with RNG. Otherwise, they produce exactly the same damage.
So, now that we have established that bonus damage gives exactly the same damage that we expect from crit. We would change items so that crit chance would be completely. Instead of PD giving you 35% critical chance, you would get 35% bonus damage. It's exactly the same expected damage, but without randomness. We could do this to every single item and champion. I personally don't think there would be any problems changing it all today, but Riot obviously would want to test it first, which is where Ashe and her "crit chance = bonus damage" passive comes into play.
And the most important part? THIS IS EXACTLY HOW ASHE IS GOING TO WORK! It's literally exactly the same, except that would be for every champion instead of just her.
So, right now, does that make sense? I'm looking for a yes or no answer here, hopefully with some explanation if the answer is no. Please give one.
Ashe isnt "derandomizing" critical hit because she cant crit. She does bonus damage based on how much critical chance you have.
Which is exactly what the proposal is. Rework crit items so that all crit chance is replaced with bonus damage. The reason we call it derandomizing crit is because it gives exactly the same dps steroid as crit, without the randomess. Yes, it's not technically crit, but we call it that just because we don't have a better name right now. You see how Ashe gets bonus damage from all of her crit chance items? We'd have it so that all items just gave bonus damage instead of crit chance to begin with. That's why I say that all crit would work like Ashe's.
They wouldn't give her a passive that is tied to crit if she was a stepping stop for its removal.
Why not? They need a good test, and there is another part of her passive so she wouldn't be without one if they just changed all crit to work like her bonus damage. They can change something about her in the future if she's lacking after that. Why couldn't this be a test?
I dont think you understand Crit, the RNG is tied to critical hit. you require the RNG to determine when you get a Critical hit. thats why you get critical hit chance items. 80% critical chance gives you a higher chance for the RNG to determine a critical hit on a target.
I understand that perfectly. What have I said that implies differently to you? Quote me, explain yourself and I'll try to explain myself better. Do you want me to explain how Yasuo isn't reliant on the RNG, just the dps steroid? I can prove this mathematically, if you want. Seriously, just ask, and I'll prove that we wouldn't have to change a single thing about him.
So, I'm going to ask the questions I asked earlier again. Please answer them, because they are fundamental to this discussion. Do you understand that the derandomized crit system we are talking about would be reworking items to remove crit chance and replace it with a % autoattack damage increase, and do you understand/agree that this new system would not change expected DPS for any champion? If you don't answer these questions, I'm not continuing this discussion with you. I feel like I'm repeating myself at this point, and I'm not going to do that again unless I know you're making some effort to understand me.