Do you think we can give Sion this buff?

kasfas··3 votes·435 views

Change passive 10% max hp in hit physical damage and lifesteal to a %(possibly 2-8% based on level and max enemy hp) of Sion's max hp stolen in magic damage?

Basically I want sion's punches to be miniature grasps when he hits someone, because the life steal isn't cutting it lategame.

His passive is one of the least useful lategame because there is no way you can actually get any damage off before dying again (unless they try to 1v1 you in which case your enemy is stupid).

If not, could we change the lifesteal to be applied to the 10% bonus damage as well as his base auto damage? At least this way he gets a better chance to damage the tanky enemies before he dies again.

*Note: his passive is the worst, but it definitely isn't good past leaning phase. Additionally you too often end up being outrun by your enemy, even if you have MORE move speed than them, making your passive feel incredibly lacklustre concidering they can basically just ignore you and focus your team half of the time, or can just use any displacement effect and nullify his passive, or can use any of their mobility skills to just bypass him.

**Second note: I have many more ideas on how to better Sion's passive, but this is the most obvious one.

6 Comments

Cherysse3 votes

Nep, all he needs is to be able to use his passive faster, he is stunned for too much time after dying.

novac37212 votes

{quoted}

Nep, all he needs is to be able to use his passive faster, he is stunned for too much time after dying.

Or make him faster after being revived. asides from very slow enemies like Gnar in mega form, or someone under the effect of cc, people can literally WALK AWAY and you'll die (again) before you reach them. It feels like his passive rarely does anything. And if that's the case why have it?

Cherysse2 votes

He already becomes faster, but it doesn't compense for the time he spends stunned.

novac37211 votes

{quoted}

He already becomes faster, but it doesn't compense for the time he spends stunned.

Reducing the stun time would probably help. but hey, he could always be faster. gotta go fastRammus

Olath Quortek1 votes

His damage in passive shouldn't increase because he is a tank and doing damage isn't the point. That being said he actually does a good amount of damage regardless. The point of his passive is to give zone control and threat after death but is supposed to be weak on it's own and reliant on good teamwork.

Mr Vulcanator1 votes

Or he could get a passive that benefits him for staying alive.

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