10 Ban System Explained | Pros Vs Cons

Elohaven··4 votes·1,363 views

The 10 Ban system Riot has recently implemented has caused quite the ruckus.

As per usual, no experimental tests from the board's community have been launched so all complaints are attributed to theoretical possibilities. The reactions of the boards may change when the system hits the client.

Here is what the 10 Ban System theoretically imposes as an issue: • Duplicate bans that would be a waste • Inability to tell Riot that X Champion is horrible as there are also other problematic champions. If you have a duplicate ban, you could say another champion is really bad to play against[Banrates tell Riot how the community views a champion]. Essentially, this comes down to the powers players are attributed. • Inability to ban other champions one dislikes when the other team bans a champion[Convenience] • Inability to see the enemy team's bans[Links to the second and third point] • If X champion is banned virtually every game, it's a problem with champion design.

However, there are notable counterclaims to those points:

  • Duplicate bans happen when two parties unknowingly agree that they do not want a specific champion. If this happens, it is due to both parties noting the risk of a duplicate ban happening. They acknowledged it and decided to ban that champion. This is saying they took into consideration of the calculated risk. Rather than letting the enemy team ban a possibly OP meta/frequently banned champion and banning another champion instead to increase the ban pool, they decided the risk was not worth it. They decided that X champion is a major threat they would not like to play against and is higher on their priority list to ban. Hence, since they decided to do that even while noting the risk of a duplicate ban, then they should not complain. They acknowledged the possibility. Besides, duplicate bans still allow you to ban the same champion.

  • Duplicate bans will tell Riot that more parties dislike X champion. Thus, banrates will be much more informative on just how much the player population dislikes X champion. You still have a voice.

  • Nobody can deny there's a possibility than all five bans for both teams could be duplicates. However, be rational for once. In an experimental test, what are the chances of this ever happening? This probability would be so minuscule with the champion pool and unique thoughts humans have — it would be rare to have.

  • Why see the enemy bans when you guys are already having five of them? There is now a range of five to ten total bans. And it will still always most likely be a minimal of six or seven. Everyone on your team has a voice. Everyone on your team can ban X champion that they dislike or do not want to play against. Everyone can take the calculated risk.

  • If X champion is banned every game, I totally agree it is an issue with champion design. However, Riot does not want X champion to be banned just because another player banned a champion the original player felt was more tilting than X champion to play against. Nobody here wants to see "Oh, you banned this champion so thanks for letting me ban this champion" because that causes a significantly large amount of issues. For example, what happens if you could see my bans? I ban Yasuo, you ban Sona, I ban Lulu, you ban Caitlyn, I ban Draven, you ban vayne. Etc. Then afterwards, you have to remember players do not have all champions in the game and autofill exists. Thus, they may not have a suitable champion for that role. THEN YOU GOT TO REMEMBER, people can lock-in a champion to take that champion away from you.

So tell me, is the 10 Ban System really bad theoretically? Or is it actually just a well thought-out system that we can give a chance for experimentally?

11 Comments

Lexyy6 votes

I understand everything you wrote, but I still don't like duplicate bans.

Rozencrantze2 votes

Me too. I don't see why they don't just implement the ban system LCS has.

Rozencrantze4 votes

Why wouldn't they just do it like LCS bans??

TheHappyReaperz1 votes

So, why aren’t we implementing the esports format in solo or flex? It pretty much comes down to the needs of a team of organized players being very different from individual players placed on a matchmade team. In organized play, having some knowledge of your opponents’ strategy means you can pivot your pick and ban phases to specifically target weaker players or home in on a small champion pool. In today’s queues, splitting the draft results in rough scenarios where players picking last can face heavy target bans in the second phase. Situations where you’re fourth pick, with at least three or four bans aimed at your position, would be common. We’re also taking into account the cost of lengthening champ select by up to two minutes – making intentional (and unintentional) dodges feel way more painful for the other nine folks in the lobby. We do realize there is now a disconnect between regular play and professional play, so we are working on bringing the esports snake draft format to an organized team mode, but we’re not quite there yet.

-- Rito

Rozencrantze2 votes

as someone who primarily only plays norms... im ok with the LCS system because there is no strategy typically when it comes to bans. People just ban who they don't wanna play against.

Rozencrantze1 votes

For instance i almost always ban shaco. I main ADC and Shaco is my least favorite assassin.

Rozencrantze1 votes

I also think there are far more solo players than organized ones. I could be very wrong as I haven't actually looked to see.

TheHappyReaperz1 votes

I'd rather not spend that much time in champ select, but I don't really care either way.

ŚtrongMental2 votes

next thing we'll start seeing is mirror matches no seriously... giver time

Titanium702 votes

To be honest I feel like all the things your wrote (while true to some degree) boil down to the pool discussion I can't take serious.

I don't really care about this not10-Ban-System - I just supported 10 Bans because we should be able to a certain percentage of the entire Pool at any time given, which decreased ALOT due to all the new Champs.

And with this system implemented soley to protect their toxic poster boys this percentage is once again not given and on top of it you will always feel bad if you wasted a ban.

Duplicate Bans will happen all the time especially in higher elo - really looking forward to those games where 3+ Bans are duplicates...


But as I said I don't really care about the Bans most of the time - just liked those games about who gets the OP during my Diamond times which will no longer be possible - and I'm amused about this sterotypical big buisness Dig-Move Riot pulled of here. "Oh you want 10 Ban.. OK here they are BBBUUUTTT..... !"

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