Crit change?

Disulfiram··1 votes·461 views

Just an old thought: what if crits worked like a stacking %autoattack-damage amplification instead of how it is now?

Let's say you have 15% crit chance. 1st auto deals 200 damage (your total ad in this example) 2nd auto deals 230 damage (200+15%) 3rd deals 260 damage (200+30%) 4th deals 290 damage (200+45%) 5th deals 320 damage (200+60%) etc, until combat ends.

This would remove the problem of crit damage becoming Burst Per Second after a certain point in the game, and remove its randomness. ADCs would still be a priority target because unless killed soon their damage and sustain would go through the roof, but there would be a window for counterplay: their damage would become delayed, similarly to how assassin damage was supposed to be delayed (pre-duskblade).

3 Comments

Dead flag blues2 votes

Everything is wrong with marksmen in this game. They have burst damage basically being ranged assassins, if you don't 100-0 them, they have item 3072 to regen 150+ hp per aa, supports being their dogs Lulu Janna Karma , if you 100-0 them, they also have item 3026, if you're an AP champ, you're fucked item 3156

Disulfiram1 votes

You might be at least partially right, but simply complaining won't help fix the issue. What we can do is throw ideas at RIOT and at the community, and if the idea is considered good then simply hope that it sticks.

Dead flag blues2 votes

{quoted}

You might be at least partially right, but simply complaining won't help fix the issue. What we can do is throw ideas at RIOT and at the community, and if the idea is considered good then simply hope that it sticks.

Stop allowing statik shiv doing crit damage (aka giving 500+ FREE MAGIC BONUS DAMAGE to a guy who is supposed to have "sustained damage", and one shotting an entire minion wave), reducing the amount of crit bonus from IE to 10%, reducing the crit chance on Zeal items (aka pd / firecannon) to 20% and removing the movement speed bonus, removing the free stats from Maw when the shield comes up and removing the shield from hexdrinker (doing it the same as Zhonya, stacking mr by killing units, maybe adding a bit more mr), reverting GA so everyone can buy it, not allowing lifesteal to stack anymore (20% max ?).

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