Crit change?
Just an old thought: what if crits worked like a stacking %autoattack-damage amplification instead of how it is now?
Let's say you have 15% crit chance. 1st auto deals 200 damage (your total ad in this example) 2nd auto deals 230 damage (200+15%) 3rd deals 260 damage (200+30%) 4th deals 290 damage (200+45%) 5th deals 320 damage (200+60%) etc, until combat ends.
This would remove the problem of crit damage becoming Burst Per Second after a certain point in the game, and remove its randomness. ADCs would still be a priority target because unless killed soon their damage and sustain would go through the roof, but there would be a window for counterplay: their damage would become delayed, similarly to how assassin damage was supposed to be delayed (pre-duskblade).
to regen 150+ hp per aa, supports being their dogs
, if you 100-0 them, they also have
, if you're an AP champ, you're fucked 