Rift herald is a big factor why games are so short, and turrets get obliterated
When a team captures rift hearld this happens early into the game, At 20 minutes it goes away. The thing is, that under twenty minutes people are Just starting to gain their second item. Hearld applies so much pressure to a lane usually capturing first turret with success, and second turret half destroyed.
The moment rift hits a turret, it takes a 1/3 of its health. thats rediculous. What gets me too is that this capture ends games way too quickly.
The reason riot got rid of tier 3 boots is because games were ending too fast. Well, how do explain rift humping a turret to the ground?