Rift herald is a big factor why games are so short, and turrets get obliterated

Jesus Is My King··2 votes·252 views

When a team captures rift hearld this happens early into the game, At 20 minutes it goes away. The thing is, that under twenty minutes people are Just starting to gain their second item. Hearld applies so much pressure to a lane usually capturing first turret with success, and second turret half destroyed.

The moment rift hits a turret, it takes a 1/3 of its health. thats rediculous. What gets me too is that this capture ends games way too quickly.

The reason riot got rid of tier 3 boots is because games were ending too fast. Well, how do explain rift humping a turret to the ground?

4 Comments

Fresh Untilted1 votes

Of course it ends games faster. If I were to balance it, I would make it deal way less damage on the charge attack, but compensate by making it take less self-damage from diving the tower, and also take less damage from the tower/deal more autoattack damage.

KoKoboto1 votes

Rift Herald is a huge snowballing tool but I wouldn't list it as one of the biggest factors. Games have been ending a lot sooner for a very long time and Rift Herald has only been like this since patch 7.9.

I think Rift Herald is fine. It's just that a lot of other things aren't fine that having Rift Herald in the game is not really okay.

Shatter the Sun1 votes

If anything make it unable to be solo'd by making it turn alot faster and doing the sweep attack more and make its eye close when it does the sweep attack for .5 sec. Or raise its health by alot.

Douglas Funnie1 votes

Rift Herald was a horrible addition to the game.

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