Face of the Mountain in S5 will be hard to proc on minions; increase the execution threshhold

darkdill··35 votes·3,349 views

Minions are getting more health, but no resists in S5. This arguably is going to make Face of the Mountain harder to utilize in terms of farming if the game goes long (unless one is not meant to get it, which is stupid). To remedy this, I'd love it if they could increase the threshhold at which minions are executed by Face of the Mountain to, say, 400-500?

This would help a lot when your teammates are simply hogging all the creeps and letting Leona and Braum go poor.

10 Comments

I Solo Towers15 votes

Would be better to have it proc on a % based number. Like minions below 15%

Kuroi868 votes

It would be a good idea to normalize supports and support items to make grabbing those CS with the mountain line feasible.

Spacesuit Spiff6 votes

The first 2 items in that line should get their execute adjusted to compensate. Face, as I've said before, should just automatically blow up every melee/cannon that looks at you funny, because it's beyond annoying being stuck at 4 stacks for the whole lategame because your APC just one-shots every wave (and if you convince them not to, someone else will). Maybe make it give you 50 gold per minion regardless of type (still passes the normal value) to make it simpler, but that would kinda tread on the toes of Ancient Coin's line.

Nebuul3 votes

I've always thought Face of the Mountain should work as follows:

Kill Caster Minions Instantly Kill Melee Minions at 75% or lower life Kill Siege Minions at 50% or lower life Kill Super Minions at 25% or lower life

Basically the bonus reduces as the reward increases. Also, it doesn't care about specific #, just a %, so that the number is always relevant.

NorthernDruid2 votes

I've always thought Face of the Mountain should work as follows:

Kill Caster Minions Instantly Kill Melee Minions at 75% or lower life Kill Siege Minions at 50% or lower life Kill Super Minions at 25% or lower life

Basically the bonus reduces as the reward increases. Also, it doesn't care about specific #, just a %, so that the number is always relevant.

I'd have put siege minions at 25% and super at 10(or maybe even as low as 5)% but in any case this sounds really cool

Oleandervine2 votes

I've always wanted this line to have a Gold per 10 sec, like both of the other support line items. Sometimes, if you're being pushed or if you're going back to base, you won't have an opportunity to kill minions and thus the whole purpose of this being a gold item is lost. This is compounded even further due to you being a melee support against enemy marksmen and often times ranged support, so the proc of gold on the Face line can be stymied too easily.

MidEvilKnight3k1 votes

I would also like getting the mountain line to be more feasibly on thresh without your ally specifically working with you. Maybe give range the execute again? Half the damage on the execute?

AbodyHUN6661 votes

I think the reason with thresh is the E passive. They should let us proc it anyway though.

ChimeiTekinaNasu1 votes

Actually. It's cause of his low base AD. His is like 40 something. Leona's is like 50 or 60 something. So with Thresh having lower base AD, he literally needs to last hit the minion.

Dolterius1 votes

or have face of the mountain execution power scale up as the minions scale up. other wise to strong early game lol

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