Awhile ago Riot was interested in why more people don't support

Linna Excel··7 votes·1,828 views

I was thinking about supports recently and something occurred to me. There isn't a lot of variety of play styles a support offers. I think this is an issue because supports are something a lot of people get stuck with. They don't really like the role and it could be they are lacking champs there that fit their preferred play style.

Generally speaking there are only a few types of champs that wind up in support:

1. Babysitters This is your Sorakas and Jannas. These are mostly passive champs who sit back and don't make the big flashy plays. The downside is they are terrible at carrying but on the upside they are excellent at being carried when properly played as they can mitigate some mistakes your teammates make.

2. Tanks These are the meatshields like Braum or Taric. They do well at soaking up damage meant for an ally.

3. AP utility mages, probably designed as mids at one point You know, champs like Brand or Velkoz or Annie who weren't really intended to be playing the support role but have enough utility in their kit they can do it well enough until they can afford items to be relevant as a DD.

I'm thinking that some of the problems with people hating on support is limited play styles as you can see. First of all, no one like playing the healer in online games. Particularly if you don't have any good tanks as friends. In LOL you never know if there's going to be a good tank on your team. In MOBAs the babysitter is least likely to be the hard carry of the team. Secondly is that after healers, tanks are kind of unpopular by nature. Some people like the role, but a lot of players just don't like being the person who's job is to stand there and soak up damage. Meatshield is not an endearing title either. While some tanks can hard carry if they have good CC and it's not like they don't have options to make a useful play, again it's more a case of enabling your teammates to carry rather than being the full time hard carry. I think this is why the 3rd category became popular a few season ago, people realized it was easier to play their favorite mid champ as a support because mid is heavily contested and everyone wants to be a carry.

This last point leads to people's complaints about not being able to carry as a support, a complaint that I'm not sure is properly expressed while it is being expressed in volume. What if we looked at it less as "there's no one who can carry" and more as "there's no options for carrying in the style of champion I like"? Don't get me wrong, there is a lack of hard carry potential I'm getting into

So what kind of champs are missing in the support role?

**1. No AD champs at all. ** Yes I'm ignoring support ashe and support MF at the moment, but I think people are happier that way. Even though Kayle can support, which is so rare I don't see her listed as a champion.cc support, when she does, she pretty much builds AP. AD kayle in any lane is pretty rare these days.

**2. All wardens, few vanguards. ** Just about all primary tanks seen in the support role save for Leona are a warden. So as far as tank supports go, we mainly see the reactive type of support instead of the balls deep initiator. I think this is why we see the odd Naut support or Sion support. People want a tanky initiator (playmaker) why can either start a fight or lock down a damage dealer on the other team. Of the one support vanguard we have, Leona has a big problem in that she's an early game champ which makes her bad for low elo players (bronze and silver) who can't fully take advantage of her early strengths. In a span of 5 minutes Leona loses 4 points of win rate. Lower elo players can't count on having teams that'll win before 25 minutes. At the least we need a second vanguard designed as a support who scales into the late game.

3. No bruisers allowed Some people like playing champs with a good mix of damage and defense. While AP damage dealers can make it as a support if they have utility, and tanks can go support, we really don't see any support champs designed with a mix of defense or damage in mind. Leona tops or jungles are kind of a heavy bruiser in that they do get a single damage item, but those players are rare and as for supporting is concerned, there's no bruisers to be found. No divers, no juggernauts, nothing. This takes an option away from support players as we can't just pick a champ who can go tanky or play as a damage dealer depending on how the game goes. We have to guess right in champ select what our team needs, this is an issue for people picking first or second. If you are picking late and don't want to play a full on tank, you don't have an option for a champ who is tanky but still deals damage.

4. Assassins are right out I know this ain't happening, but I'm just saying if you are an assassin main and you get stuck with support, you aren't getting a champion you like to play.

Considering that support is a role that's hard to keep filled, perhaps it'd be best if riot were to widen the variety of champs that can do well as a support and offer more flexibility in the role.

24 Comments

PhantomGG2 votes

I actually said this was a major problem a while ago, and was hoping we could explore more into the realm of carry supports, but I also love your idea for us to expand more on vanguards.

MatthewRT21 votes

If they made a support champ that could carry it would become played as a solo laner and not as support, solo laners that pump out hella damage and have a good form of cc or nice gimmick can be played as support when they aren't favored in their respective solo lane in the meta such as Brand Annie Velkoz

Linna Excel1 votes

My thoughts are that another vanguard support would allow people to be more proactive and yet not feel squishy. Not everyone wants to play a mage or a babysitter, which is where the suggestion of the vanguard and a bruiser comes in.

CrazyBear19872 votes

Never heard of Sion Support? XD

Janna and Nami can be pretty aggressive, depends on the player.

I've tried Aatrox support, that was pretty fun

the reason for all the meta picks for support, is because they get harassed by their team mates for the smallest of things.

KS, not buying Sight stone, not dying for the ADC, Feeding bot lane, being too passive. honestly it's daunting the things a support is meant to do early game.

ADC didn't carry or get fed? blame the support.

if they don't know the match up with your champion it's considered a troll pick.

Zorae422 votes

The problem isn't the lack of playstyles. The problem is that supports have to be almost useless or people will play them solo lane and be OP (or ADCs will cry and get their way since Riot caters to their player base so hard coughsorakacough).

You said "people don't like playing the healer in online games". But take WoW (I know MMORPGs are fundamentally different from MOBAs, but bear with me). Yes there was a shortage of healers,but no where near the degree there is in LoL. Why? Because healers were 1. Important and 2. Actually good at healing. I fondly remember playing a Healing Druid and tanking 2 Rogues almost constantly stunlocking me. In league, you can't even keep ypurself (or your adc) alive against one person for more than a few seconds. And tanks are pretty similar. It's true that no one likes raid boss tanks in league, but no one wants to play tanks that get killed by 5 AA's either.

People don't like playing league 'baby sitters' because you're placed in a burning building with a small water gun, a toddler or teenager equipped with a small hose that gets slighty bigger over time (depending on how well they're doing), and told to keep the child safe.

KuroCaliber1 votes

I think support champions are where they should be. If supports could do carry/assassin damage, they would be carries, not supps. One of the big things with supp is the ability to do well without big items. If somebody could carry or assassinate without items, they would demolish champs when taken into lane, and actually getting items. Also, you never mentioned Alistar as an initiator. I've picked him up and it's amazing. In any case, the role of a support is opportunity, the setup plays, keep you healthy, ward up so that you have a chance of seeing the enemy coming, and best of all, take their carry's bullshit about how it's their fault they're 0/11 by 10 min.

Linna Excel1 votes

{quoted}

I think support champions are where they should be. If supports could do carry/assassin damage, they would be carries, not supps. One of the big things with supp is the ability to do well without big items.

This could be achieved by poor stat scaling and better scaling by levels alone. However I'm also looking at things by playstyle and what kind of X style of champ mains don't really have an option for as a support. Of the supports riot has, there isn't who has the kit to jump in, do damage (maybe someone who could shred armor would be better as a support), and jump back out.

About Ali, he can initiate fights that's true, but as riot included him as a warden and not a vanguard I left him out as per riot's official definition of what he's suppose to do. But yes, he can fill the role.

FingerFlavored1 votes

As a ex support main.

I dont like supporting dead weight.

Duo q as support you are punished with team MMR.

Vision war is a joke.

I would give 10 kills to so many adcs to just see them stand there in team fights and when you bring someone you trust with equal rank "silver" you end up facing "plats". People shouldn't face plats when you're just trying to get to gold 5, I am not trying to get plat 5.

MMR is a joke. Right now i have a level 24 and i am constantly facing plats or diamonds. You cannot tell me the game is unable to find more people other than the top 1% of the population.

Ever since the crab in river and free trinkets support has a lesser in pack on vision in game. Nothing like having games where you had placed over 40 wards while the enemy team put down 2. I felt like i had a bigger impact in the game back then.

how the game has evolved its better to go 20/0/XX and actually win the game yourself compared to someone that goes 20/0/XX and cant finished the game because he wants to keep farming.

Linna Excel1 votes

{quoted}

As a ex support main. I dont like supporting dead weight.

Sadly, riot can't fix bad ADC players.

EndlessSorcerer1 votes

Honestly, my main issue with supporting is how frequently ADCs are autofilled.

If my ADC knows what they are doing, I will just do what I can to enable and protect them.

Linna Excel1 votes

Why do ADCs get autofilled so much?

That's a role that has a large and obvious impact on the game, so I'd assume people would want it more.

EndlessSorcerer1 votes

Many don't like playing with autofilled ADCs.

Many don't like having to lane with another player.

Many don't like being a high priority target as a squishy champion depending on others to defend them.

Personally, ADC is my least favourite role. I would much prefer to play support than ADC.

Dominick Destine1 votes

Because you can't SAKUJO your enemies as support.

ZT Xperimentor1 votes

Doesn't help the meta-maniacs make the support role hell if it's not a conventional pick. Warding & clearing wards is rather dull, and frequently vulnerable as most marksmen won't give coverfire, if the support is caught out trying to ward. And that support is the most behind person on the team, often by a few levels and a few thousand gold, regardless if the team is ahead or behind.

Rebonack1 votes

Only way to make this work would be to fundamentally alter the way you gain XP and Gold on Summoner's Rift into something much more similar to Dominion. 'Supports' were neither gold starved nor behind in levels on Dominion and as a result they could make impactful plays without feeling like a ward bitch. You would have to drastically increase the power of the gold ticker, totally remove minion/monster XP, add an over time XP ticker, and increase the value of champ kills and taking objectives. Way less focus on farming, way more focus on the parts of the game that are actually interesting.

It would be a massive change to the way Rift works, but I'll say emphatically that it would make for a MUCH more dynamic game and would be a breath of fresh air.

BastionKross1 votes

Essentially, you didn't mind being support in Dominion because:

  1. It was optional, you didn't need a support every game.
  2. Warding was not a thing.
  3. You got roughly the same XP and gold as everyone else.
  4. You babysat who you wanted to, or not at all.

Applying those to SR is hit and miss.

  1. There's always going to need to be a support in every game unless Riot adds a fifth gold source or makes 4v4 a thing.
  2. Warding should be everyone's job, but everyone sees it as the support's job because they get sightstone. You get rid of sightstone, and that changes.
  3. Supports get gimped gold and XP income. The XP is just something you deal with in a duo lane, but gold gen items could be buffed.
  4. Roaming supports generally aren't a thing anymore. There's Bard, but even he needs to spend quite a bit of time botlane.
Rebonack1 votes

{quoted}

Essentially, you didn't mind being support in Dominion because:

  1. It was optional, you didn't need a support every game.
  2. Warding was not a thing.
  3. You got roughly the same XP and gold as everyone else.
  4. You babysat who you wanted to, or not at all.

Applying those to SR is hit and miss.

  1. There's always going to need to be a support in every game unless Riot adds a fifth gold source or makes 4v4 a thing.

Improving the gold income on the gold items (and making more of them) could potentially patch that up. Or just go the Dominion route and massively DE-emphasize farming.

  1. Warding should be everyone's job, but everyone sees it as the support's job because they get sightstone. You get rid of sightstone, and that changes.

Simply buffing the warding trinkets could help there. Alternatively, make Sightstone a basic 400 gold item with no stats and create gold efficient, slot efficient upgrades for it that would be attractive to every champion archetype. If everyone has a means to get their three wards out in the field then great!

  1. Supports get gimped gold and XP income. The XP is just something you deal with in a duo lane, but gold gen items could be buffed.

Or you could divorce XP gain from minions and monsters completely. That would open up the possibility of lane configurations and comps that are otherwise impossible at the moment.

  1. Roaming supports generally aren't a thing anymore. There's Bard, but even he needs to spend quite a bit of time botlane.

Mostly because XP is totally linked to being near dying minions and monsters. If it wasn't, then roaming would be much more viable. Or double jungle. Or a tri-lane. Or even a fast all-mind push comp. The restrictive nature of Rift's lane phase is a big part of what makes the game so stale. I would love to see teams built around a unified strategy rather than 'pick the strongest champs' nonsense that has been going on forever.

Basically, I would prefer to see minions as a pushing tool. Nothing more and nothing less. The game would be so much more fun if you could work as a team to take objectives right from the gate instead of molesting NPCs for the first fifteen minutes. That's why I liked Dominion so much. That's why I had the most fun with the 1/1/1/J/Roamer meta that we had for a few months back in Season 1 before Riot killed it. Because they both let you bypass the lane phase and play a team game from the start.

BastionKross1 votes

Improving the gold income on the gold items (and making more of them) could potentially patch that up.

I could see gold gen items being used as the fifth gold source, however it would need to be done in such a way that other roles don't abuse it or else the items are going to get nerfed.

If everyone has a means to get their three wards out in the field then great!

The trouble with sightstone is that anyone can buy it now, and they don't. The item doesn't cost a lot (unless you're a support) and it gives HP which is useful for everyone. Hell, most players don't even use their trinkets and they get those for free; what makes you think they're going to spend money on a second trinket? They won't. They'll make the support do it. Because everyone knows warding is important, but no one wants to actually do the job.

If we remove sightstone and buff trinkets, then everyone is now equally responsible for vision. Now you can't yell at the support for not warding, because he's not any better at warding than you are since that support has no special vision item.

Or you could divorce XP gain from minions and monsters completely. That would open up the possibility of lane configurations and comps that are otherwise impossible at the moment.

You could. I would prefer that both XP and gold were passively generated at a certain rate for everyone and that kills augmented that. That's why ARAM and a lot of RGM modes are so fun; less farming more killing.

Unfortunately, I don't believe Riot would ever have a ranked mode like that. Maybe for LoL2 there's a possibility, but Riot sees CS as a measure of skill that is invaluable to a competitive experience.

The restrictive nature of Rift's lane phase is a big part of what makes the game so stale.

True. It also establishes a meta that dictates a game plan before the match is even made. This is bad for premades and pro teams since it cripples their ability to come up with creative strategies like tri-lanes or all mid push comps.

However, a meta is very important for SoloQ. When you get into SR now, all five team members have a rough idea of what's going to happen: 1/1/2/J. If there wasn't a meta, the arguments and chaos would render the game unplayable. One guy would want to go all mid, two guys would go jungle, one guy would want to roam, and the last guy would want to support someone bot lane.

Now you have a 0/1/1/2J/R comp where both the roamer and the bot laner are supports, no one is defending top, the junglers are smite stealing each others buffs, and the mid guy is angry that no one is helping him push. The toxicity levels wold be Chernobyl rank.

Teambuilder could help solve some of that mess, but it would also raise queue times as you wait 45 minutes to find a fifth person for your all jungle comp.

Ralanr1 votes

I actually would love a vanguard support, but I have one problem with tank supports.

They can't get as tanky as a top or jungle tank and sometimes even those guys have problems surviving. Now CoTC fixed that for tanks that can engage (it's pretty poor on peeling tanks IMO) but I still feel way weaker than the top lane tank.

I think there in lies a key issue with support. You feel like the weakest member of your team. It starts off as you babysitting the ADC, but as the game goes on you feel like you need a babysitter or have to be with someone to do anything. You can barely clear waves that build up in your base.

You're the parent that is forced to move in with their kids because you're too old to leave alone.

Now I kinda don't mind this all that much because I main tanks and tanks love fighting with their team. But even I get frustrated when I find myself needing other people to get stuff done, but it is a team game after all.

Faceplow1 votes

I've supported exclusively in S4-6 and the highest I've ever been able to get is Silver 2 (maybe 1 for a short time).

I seriously just quit out of frustration from my team or my adc, telling me what to build, how to build, what to do, how to do it, rage at me for their screw ups, getting screamed at for not warding enough, getting screamed at for warding when the adc gets caught pushing too far, etc., etc., etc.

The blame game just never ended.I was getting raged at by a 2/10/0 adc who can't last hit, who's only played that current champ once in ARAM, etc.

Support was already a boring as hell/mundane job, but when you lose 70-80 LP in one sitting because you keep getting incompetent ADCs, it starts to wear on a person.

I still know how to support, but honestly every time I get autofilled support, I hate every second of it and feel tilted after I see that I'm forced to play support. (This is just Normal Draft, not ranked.)

HeeroTX1 votes

As several others have said, the biggest problem for support is WHO you're supporting. I think most people don't mind supporting a great player or even a great team. But the problem is that if your ADC (especially) or your team (generally) sucks then 99% of the time you're just flat screwed. Whether true or not, people want to BELIEVE they can carry the game if they're playing any other role. But most people think that if your other lanes feed then WTF can the support do? And if your ADC is bad, then you've got basically nothing.

I haven't given the thing much thought, but really the "best" idea I could think of is some sort of utility mage that can somehow toggle into a carry. Ideally it would be a support mage that is able to heal/peel/assist the team, but if everything else is bad, you could at least "toggle" the character to TRY to carry. As a random "top of my head, no real deep thought on it" concept, something like: Q - A. Heal allied champion. B. Damage enemy (both scale on AP, B scales stronger) W - Skillshot Slows/stuns enemy E - A. Protects self, shield by scaling AP. B. AoE damage, scaling on AP R - Toggles between A & B

    • If its deemed to strong to go from utility<->dmg, then put all abilities on cooldown immediately on using R. So basically someone can use toggle on the fountain to switch "modes" if they decide all the carries suck. But they can't play support and then suddenly switch to damage to get kills in lane.

But again, that's just random idea without any thought to balance or extensive design, it'd obviously need to be fleshed out more. But I actually LIKE playing support and like playing healers in games, but I often play adc because it sucks getting yelled out for supporting "wrong" and also #feelsbadman to have no damage and watch your team unable to kill people late game.

Ahristocats1 votes

No bruiser allowed?

try Support Darius and thank me later

10Tickler1 votes

AD Support Viable Champions:

Illaoi: Her E makes the lane instantly into a full-on bullying lane, where your enemies are shoved under turret, and your carry can farm without concern

Gangplank: Get the tanky item, use Q to farm with it, scale into lategame.

Trundle: Pillar is a slow, and a Knockup, and draining resistances from their tanky support at Six, makes him actually kinda decent at the whole AD support into Tanky bruiser build.

ReaperSheeper1 votes

I mean theres also Singed support with smite...[slayer-pantheon-thumbs]

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