Urf only really needs one thing fixed to really be fun
Let CC duration scale the same way Heals and Shields do.
I mean what is fun about a Morgana perma-rooting you at lvl 3 if she puts 2 points in Q and one in W. Unless you hug your minions like youre terrified for life youre not winning the second she lands one single shot. Same thing goes for other champs with high CC duration like Xerath, Lux, Poppy and Leona.
If shields AND heals are crippled, so should CC. It is the only one of the 3 non-damage components that has full power from the start. Either cripple all 3 points, meaning heals, shields AND cc, or cripple none.
That, at least, is my personal opinion. There is good reason why CC heavy champs always deal with one afk on the enemy team. It is, IMO, really not fair and no one really likes putting up with it.