When Kayle nerfs??

After3perma··2 votes·1,246 views

Pokes you down from level 1 with Q spam while lowering your reistances and then after level 6 you cannot touch her anymore. You cannot run through your minion wave anymore because her passive waves kill minions while damaging you at the same time. You get pushed under turret from after level 6 as she scales into level 11 and 16 where there is no more counterplay. From level 6, she just chases you down all lane while you try and run and she pokes and slows you.

Remove armor and mr shred from Q. Remove bonus movement speed from her passive. Make her 5 stack last for 3 seconds. Remove the true damage from her level 16 and change it to 20% magic penetration. Remove her permanent exhaulted at level 16 so she has to charge it up again.

11 Comments

Moonscourge8 votes

This is a troll post, right?

Pokes you down from level 1? It has a 9? second cooldown and she is a god damn melee champ lmao

Even her E is shit tier. 50 mana for a tiny amount of damage. If you don't kill her 3 times before she even reaches level 6 you're garbage.

xDogMeatx3 votes

[{quoted}](name=Snake of Avarice,realm=EUW,application-id=3ErqAdtq,discussion-id=KNTeQEJV,comment-id=0001,timestamp=2019-03-12T14:23:56.490+0000)

This is a troll post, right?

Pokes you down from level 1? It has a 9? second cooldown and she is a god damn melee champ lmao

Even her E is shit tier. 50 mana for a tiny amount of damage. If you don't kill her 3 times before she even reaches level 6 you're garbage.

and also her mana costs/pool are insane you forgot that too. HA HA HA HA. I mean dang she her costs are too expensive you really have to ration the E shots on cannons basically scavenge the lane when you can.

plus kayle doesn't need gold to function mainly she gets more "gold" off of levels early on. but later she really needs her gold funds for the items that help amp her closer to 11 she is. as kayle you play safe E cannons probably if you have too let the minions die and soak exp try last q ing them for off hand gold assuming your absolutely losing lane.

Dr Dog4 votes

shes not even a champion till 11 lmao fuck outta here

kingDeDeDarius3 votes

Wow. Just wow. Kaylee is so bad until lvl 11, when she becomes net neutrality if she isn't far behind in farm or levels. Only at lvl 16 is she actually strong. Just wow

Salvor Hardın2 votes

I personally expect small buffs to her Early, and a good Nerf to her Hyperlate.

xDogMeatx1 votes

[{quoted}](name=Salvor Hardın,realm=NA,application-id=3ErqAdtq,discussion-id=KNTeQEJV,comment-id=0003,timestamp=2019-03-12T14:46:01.561+0000)

I personally expect small buffs to her Early, and a good Nerf to her Hyperlate.

rather have 350 mana at start not a odd one like 330. so much cringe in that number. (due to her abilities cost 50s at minimum)

Ahri Baka1 votes

When Kayle nerfs??

Now Just for you because you said so

iiGazeii1 votes

I think they should nerf her free, passive power spikes she gets from her passive and put that power into her scalings, especially her AD scalings. Her early game would be better, but her late game hyper-carry status would be more dependent on her ability to lane and buy items, rather than just survive until level 16 and stomp her enemy despite being 1/10.

She would actually be a champion pre-11, just a champion with a weak early game. She'd buy AD early and AP late, finishing the game as a hybrid carry.

xDogMeatx1 votes

so that's how you kill enemy's early thanks for the tip OP.

banana boy1 votes

Honestly her level 16 status is wayyyy too broken. No matter how far you are winning if kayle is lv 16 the game is over.

Her firewaves shouldn't be doing true damage, at least maybe half physical and half magic, so MR won't completely be out of the picture.

Doge20202 votes

Well you still have the onhit passive of E, the actual E active, Q, R, and any onhit magic damage items that Kayle gets. (For example: Nashors tooth, rageblade and wit’s end, lots of on-hit damage from just these three items)

Yeah I can see your point with the true damage waves, but honestly the waves deal so small damage per wave that it isn’t that big of a deal. On [ the League of Legends Fandom] (https://leagueoflegends.fandom.com/wiki/Kayle) it says that the waves only deal 10-30 (based on E’s rank)(+10% AD)(+20% AP), at lvl 16 this isn’t that much damage and is probably only half of the damage that you will deal per hit, I think that the on-hit effects from Kayle e passive and from her items will make up a bigger portion of her auto attack damage, making MR and even Armor very effective

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