Idea: Turn Lethal Tempo into Tank Buster

SlashStriker··2 votes·799 views

Each basic attack against enemy champions grands 1 Tempo stack (2 for melee) up to 6 stacks. Each stack increases your attack speed and maximum attack speed by 5% to 14% up to maximum 30% to 84% based on your champion level. Reaching max stacks your basic attacks does 2% target enemy champion's max health as bonus true damage. Lasts 6 seconds after exiting combat with enemy champions

Skirmishers Unlike Assassins, Skirmishers aim to shred through any nearby enemy that approaches. Because Skirmishers lack high-end burst damage or reliable ways of closing in on high-priority targets, they are instead armed with situationally powerful defensive tools to survive in the fray, along with extreme sustained damage to cut down even the most durable targets.

So basically the Skirmisher's job is to shred enemy tanks. My suggestion would help any champion that is considered a tank buster and champions that rely on their basic attacks to deal with tanks. Tempo is not a burst keystone and may not do well vs squishier glass cannons but it would be great in situations that requires high dps over insta-burst

Some of the champions that be considered a tank shredders are Yi, Vayne

Vi for most of the part is used as a burst diver but she also have anti-tank ability Denting Blows: Every 3rd attack against the same target does bonus phys damage and shreds enemy's armor by percent and increases her Attack Speed

Olaf also have massive attack speed while his E does true damage to enemies and it's cooldown is reduced by basic attacks. Sometimes he even picks Bloodrazor as jungle item

17 Comments

BeatzBoyFTW2 votes

KogMaw Fuck no.

SlashStriker1 votes

{quoted}

KogMaw Fuck no.

Kog's job is kinda considered to be tank buster

BeatzBoyFTW2 votes

{quoted}

Kog's job is kinda considered to be tank buster

Then let's not make it worse, shall we?

Nanuk Pihoqahiak1 votes

You mean a Runaan's Hurricane team shredder that just so happens to melt a frontline in 1.5 seconds, that's also impossible to itemize against since he ends up getting physical and magical on-hit damage?

Ralanr2 votes

It’s an interesting idea, but I don’t think we should give out true damage so easily.

Why not adaptive?

SlashStriker1 votes

{quoted}

It’s an interesting idea, but I don’t think we should give out true damage so easily.

Why not adaptive?

if it is tank buster what should it do? How much is 1% of 1000 health?

Ralanr1 votes

It’s not the percentage that bothers me, it’s the true damage. True damage is very powerful and is locked away behind champion kits. Making it so anyone can gain access to it just seems ludicrous.

SlashStriker1 votes

{quoted}

It’s not the percentage that bothers me, it’s the true damage. True damage is very powerful and is locked away behind champion kits. Making it so anyone can gain access to it just seems ludicrous.

so you are saying that alistar will use this keystone?

Ralanr1 votes

I’m saying he can and it’s a power that might be too much for champions like Xin, Kindred, etc.

SlashStriker1 votes

Yet you do not explain how is it going to Op on those champions

Xin nowdays reach very high win rate based on Warrior Ench and Lethality items which have nothing to do with onhit effects

Ranged champions need 6 attacks to reach the bonus effect I propose melee champions need 3 attack to reach that effect

how 1-2% target max health per auto attack is going to be broken? Are you really just going to sit there and take it or you going to do something about it?

Ralanr1 votes

I have no problem with it being Max health, my problem is that it gives everyone the option of getting max health true damage.

If it was physical or magical then I think it’d be fine. Hell you could even reduce the conditions if you changed the %damage type.

SlashStriker1 votes

{quoted}

I have no problem with it being Max health, my problem is that it gives everyone the option of getting max health true damage.

If it was physical or magical then I think it’d be fine. Hell you could even reduce the conditions if you changed the %damage type.

Fiora and Vayne does % max health true damage in massive quantity and this is ok i suggest in very small quantity true damage and this is NOT ok

some champions can 1 shot you and got hard CC at the same time and this is fine but 2% max health true damage which takes 50 BASIC ATTACKS to kill someone is not fine

what the hell?

Ralanr1 votes

Both Vayne and Fiora have kits built in mind to utilize their true damage. Champions like Xin, Kindred, or other heavy auto attackers were not designed to have true damage %based attacks. Sure you could adjust them, but that seems like more work than necessary.

And you never explained why it couldn’t be adaptive.

SlashStriker1 votes

{quoted}

Both Vayne and Fiora have kits built in mind to utilize their true damage. Champions like Xin, Kindred, or other heavy auto attackers were not designed to have true damage %based attacks. Sure you could adjust them, but that seems like more work than necessary.

then it seems those champions ain't gonna be problem then

And you never explained why it couldn’t be adaptive.

What is suggested is as I said - Tank Buster in other words true damage that would affect tanks for most of the part

cause Bloodrazor seem it doesn't do great job vs tanks and the idea of the item is to be anti-tank item. Tanks are just gonna get both health and armor and on-hit champions wont be effective anymore

Unlike Assassins, Skirmishers aim to shred through any nearby enemy that approaches. Because Skirmishers lack high-end burst damage or reliable ways of closing in on high-priority targets, they are instead armed with situationally powerful defensive tools to survive in the fray, along with extreme sustained damage to cut down even the most durable targets.

Tanks now days got so much damage they rival skirmishers. And almost all tanks have heavy amount of CC like Ornn, Nautilus and so on so they have enough power to fight skirmishers

Skirmisher's job is to deal with the front line and the keystone thematics fits this idea

Ralanr1 votes

%max health damage in general regardless of what type it is functions for tank busting. Physical and magical work in these regards. It doesn’t have to be true damage to be a tank buster.

I don’t believe a skirmishers job is to directly deal with the front line, but rather excel in 1v1 fights. True damage just seems like an unnecessary when you can use other types that better support the type of damage your champion does.

LazerBlade41451 votes

at least you tried to make something out of this keystone. maybe make it not true damage because that would be a bit too much

Malix Farwin1 votes

It's an idea alright, a bad one but, an idea nonetheless.

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