Promo Series doesn't make much sense when matchmaking is based on MMR and not ELO.
This has been bugging me quite a bit.
A system where your Ranked games are matchmade by your MMR and not your ELO is really good, because games are fair, boosters and smurfs are matched with players of their skill level, and lower-ELO higher-MMR players can still climb with relative ease because their ELO reward for winning is bigger than their penalty for losing.
But now add Promo Series into the equation.
Since you are matchmade based on your MMR, you are going to have a win rate that is very close to 50%. Since you are in games with players of your skill rather than players of the ELO you're climbing out of, you essentially have a 50% chance of advancing out of your Promos no matter how far your MMR is form your ELO. If you are in Silver 2 ELO playing at a Gold 5 MMR, you will climb to the top of your division with ease because the ELO adjustments are weighted based on your MMR. However, once you enter your Promo Series, you have to win a majority of your following games to promote despite the fact that you are playing with players of your skill level and have a 50% chance to win each game.
This means that Promo Series will occasionally bork your climb even though you belong in a higher ELO. If you are playing at a level consistent with a higher division, your advancement will be impeded by Promo Series, not only because they put a gate on your climb that you need to play 3-5 games to unlock, but also because there's a fixed 50% chance that you will pass through it whether you deserve to be on the other side or not. Going back to the Gold 5 in Silver 2 example, this player would advance faster than other Silver 2 players because his MMR is higher, but not as fast as they could be. They will have to go through two Promo Series to reach an ELO that matches their MMR, and with a 50% chance to fail each one, they will very likely have to retry at least one of them, adding unnecessary extra games to reach the ELO that the MMR system already knows they belong at.
Now sure there are a few exception cases where players where the system will sometimes allow players to skip Promo Series or double promote (or something to that effect), but the way I understand it this only takes effect when there is a very significant difference between a player's MMR and ELO, which doesn't make a difference in the majority of cases where someone is just trying to get to the next division. It would be a much simpler and transparent system if Promo Series were removed or restricted only to advancing Leagues. Currently, Promo Series and MMR-based matchmaking are conflicting with each other, and while bypasses are in place to get players to the ELO they belong it would be much more straightforward and less complicated to make promotion more heavily dependent on LP.
If anyone has other suggestions or insights about the Promo Series system, I'd be glad to hear them.