I have got to be reading this wrong.

Ralanr··6 votes·788 views
1/10 PBE Update

"Gain a shield for 3/level (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level)."

WHAT IN THE ACTUAL FUCK IS THIS?!

I know you said starting at the extreme end, but fucking 3 base? I have to be reading this wrong because that's fucking ridiculous.

23 Comments

Penns2 votes

3 base per level tho ######rip

JackMcSnipeyz2 votes

I guess they want to make this keystone for healthstacking champs only. At this point, might aswell up the health scaling and drop the base stat.

Truly Prideful2 votes

There is probably a 0% chance it stays at that value. I would guess Collosus sees like 10 different values during that PBE patch before they find what they want.

Ralanr2 votes

Better not.

I'm sorry, normally I'm more patient with Riot but even I have my limits. I'm hoping that I'm just overreacting because fucking hell this is dumb.

Truly Prideful1 votes

Oh I understand, I just see what they're trying here. Rather than tuning down they're going to try out tuning up. Might be a better way to go to get what they are looking for.

Eedat2 votes

#for each nearby enemy champion

You can get a shield for 15/level + 25% of your MAX HP in team fights. Honestly Riot's going the wrong direction with this. It should be *for each enemy champion CCed

Erockandroll1 votes

{quoted}

You can get a shield for 15/level + 25% of your MAX HP in team fights. Honestly Riot's going the wrong direction with this. It should be *for each enemy champion CCed

I think that's a bit of large expectation, implementation wise. Given that it triggers on CC, and you would have to keep track of how many people actually get CCed. Not to mention that would screw champs who's AoE CC doesn't affect everyone at the same time. (Like a Natalus Ult)

Riot doesn't want to take away this mastery from single target CC Divers, But they do want to cut back on the 1v1 potential it gives them.

Surr20plz2 votes

This is gutted if it goes through.

Astôlfo1 votes

[internally dying] [externally dying]

Penns1 votes

[internally happy] [externally happy] Hecarim Vi get cucked lel

Mecha MaIphite1 votes

That's like ~250 hp late game on a 4k hp tank.

And early game, it's almost enough to block a single karthus auto.

Jorencice1 votes

Whats the problem?

Still seems like a big shield.

Mecha MaIphite2 votes

250 hp late game isn't that significant, and that's if you have 4k hp. It's about half of a Yasuo shield. You're pretty much going to have to get their whole team with your CC.

Jorencice2 votes

Its per person though a 2-3 person dive is an easy 750 health sheild.

Kaisa is Hot2 votes

[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=K9fzohzN,comment-id=00040000,timestamp=2017-01-10T22:23:29.217+0000)

250 hp late game isn't that significant, and that's if you have 4k hp. It's about half of a Yasuo shield. You're pretty much going to have to get their whole team with your CC.

Tell that to Kassadin's weak as fuk Q MAGIC DAMAGE shield. Meanwhile morgana gets a huge one, Camille gets a huge one, poppy get's a huge one, vi, do I need to go on.

agbudar1 votes

ehm its the same as it is currently just that they removed the base shield and left the max hp shield so if you land a 5 man ult you still get 25% of your health as a shield.

dont really understand why they say its such a hard nerf.

unless its 5% at all times... then you might as well take bond of stone again.

ProfDrDeath1 votes

They even said that these values are extreme for the start.

I honestly think that they should look at making the base values scale nonlinearily and potentially also have the duration scale - maybe 3/3.5/4 seconds at level 1/8/16?

Meep Man1 votes

They said themselves they are starting on the extreme end of the scale this time and will MOST LIKELY be a little better than it is on the PBE currently by the end.

Ralanr2 votes

I know. I acknowledged that.

Big Lincoln1 votes

i guess nerfing it to death is as good as removing it

RexSaur1 votes

More than well deserved, finally.

Now its gonna be a lot worse on champions like VI and hec and everyone in general unless you're actually team fighting and you have a lot of health items.

You know, just like it should have been since the start, it being strong from lvl 1 on every champion who had a CC ability was a mistake.

LankPants1 votes

The / means per, 3 per level. At level 10 it's 30, at level 18 it's 54. It's extreme, but it's not like it's just 3 base for the whole game.

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