Clarification on Zyra nerf in 7.3?

Vekkna··3 votes·3,343 views

From the patch notes:

Once you've dodged (...or not) a spellcast, you've got a choice to make: stick around to take her plants out, or back off until they've despawned. That choice is heavily weighted toward running away, thanks to an aggressive AI pattern that told Zyra’s plants to always target nearby champions on-spawn, regardless of whether Zyra landed the ability that spawned ‘em.

I have played 664 ranked games on Zyra between season 5 and today, but I honestly do not understand what Riot is talking about. Current plant behavior is as follows:

  1. Enemy champ inside spawn area but not hit by spell: Plant targets champ for one attack, then targets nearest enemy.
  2. Enemy hit by spell: Plant attacks champ until out of range, then targets nearest enemy.
  3. Enemy champ outside spawn area: Plant targets nearest enemy.

The patch note specifically says that the enemy has to back off until the plant despawns. This is categorically false. The enemy only has to back out of range and then walk back in. The plant will never change target from minion to champion unless Zyra AAs an enemy champ while in range of the plant.

My best reading of this nerf is that we're going back to season 5 AI where plants will just shove the wave without an AA target. I'm fine with that, but the patch note is not clear at all. Will plants still attack champs hit by spells without AA direction? Was the single plant attack to champs in the spawn area really nerf-worthy when seeds are on a 24 second cooldown?

Lastly, plant hp and duration were cut in half with the update in large part because of the reliable AI. If the AI is going back to S5 status, I don't see why the W plant stats (not passive) aren't also reverted to S5 values.

3 Comments

PureSilvrr1 votes

I think that on spawning if an enemy wasn't hit by a spell, the plants will just attack a the nearest enemy, but if you hit a spell on an enemy they will focus on that enemy. Btw is zyra any fun to play in game? Ive only played her like 3 times in a one-for-all

Vekkna4 votes

She was fun in season 5. Less fun in season 6.

I'm at a 58% win rate on Zyra this season, which is the same as the last two seasons. But this season is just fucking miserable. Between the overleveled divers, invisible assassins, and rampant proliferation of cc breaks/spell shields, you're just constantly getting vaporized with no counterplay.

As AP champs go, I think Zyra's better off than most if for no other reason than she can unload her combo and plants still pump out damage after death.

Season 7 isn't fun for anyone other than divers and lethality stackers, regardless of whether you win or lose.

BlueBilberry1 votes

I'm still trying to work out the upping of the mana cost on Zyra's Q to Galio levels. For me, the changes to the "rule"/algorithm used seems to be minor except for the fact that one or two extra minions may get hit as a result.

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