why does riot even make juggernauts if they don't intend for them to be good
?
can we get more than 2 of them
that actually get to be worth picing in higher levels of play and aren't just for shit-stomping silver
?
can we get more than 2 of them
that actually get to be worth picing in higher levels of play and aren't just for shit-stomping silver
are usually used pretty well.
is cho considered a jugg? thought he was a mage
the other 3 don't show up often, tho admittedly olaf is only rare because of indirect nerfs
Cho is considered "unique" last I checked.
I think Riot wants him to be a juggernaut but he has too much CC to be one.
Darius is also picked often and perform really well.
darius is completely irrelevant outside of abusing lower elos up to low diamond
which is why im annoyed, these guys cant function in the new rules of the game unless they're busted (chogath apparently)
[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=K2frYfmh,comment-id=00010000,timestamp=2017-08-31T16:52:17.138+0000)
darius is completely irrelevant outside of abusing lower elos up to low diamond
which is why im annoyed, these guys cant function in the new rules of the game unless they're busted (chogath apparently)
Well they need a rework then as a whole class. I don't expect Riot to rework the champs again. If Darius suddenly also becomes relevant in higherelo, then that just means he is broken, like what you said about Cho Gath.
they need riot to stop passing out CC like candy so they can play the game
[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=K2frYfmh,comment-id=0001000000000000,timestamp=2017-08-31T17:35:04.951+0000)
they need riot to stop passing out CC like candy so they can play the game
Most CCs are already avoidable. If you getting hit by cc ofc you won't be able to play the game. Melees already are very tanky and you also want them to be basically immune to cc? So what counters them now? Most melees already have a number of gap closers/mobility. They can't have everything. If ranged is cc'd they are usually dead, but when a bruiser or tank is cc'd most likely they wont die and even can win teamfights because they wasted cc on you.
This whole talk of Cho being a Juggernaut, didn't seem to start until after the reworked e. In part because his E scales off of his max health. The interesting thing is that because of the slow on E, his unreliable Q all of a sudden became a lot more reliable. (allowing him to be a better tank) I think it's easier to consider Cho a Tank/Juggernaut Hybrid. He really doesn't have the engage potential to be a true Vanguard, But he has both Disruption and damage. (Just FYI, before the Reworked E, I too played him as a mage. But mostly on ARAM and LotPK, because I needed the extra poke.)