Gnar isn't op.

iMaB3AST··3 votes·1,211 views

Gnar is definitely not OP. Here's why: 1. Ult only available when ur mega gnar 2. Transformation isn't controlled which can be awkward especially in teamfights. I really don't want to nerf him but if riot does decide to nerf him here r nerfs that won't kill me. How to nerf him without hurting him like crazy Boomerang Throw /Boulder Toss COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10 changed to 23 / 21 / 19 / 17 / 14 Hyper MAGIC DAMAGE: 25 / 30 / 35 / 40 / 45 (+100% AP) (+6 / 8 / 10 / 12 / 14% of target's max. health) changed to PHYSICAL DAMAGE: 25 / 30 / 35 / 40 / 45 (+100% AP) (+6 / 8 / 10 / 12 / 14% of target's max. health) The hyper change is to making it easier to defend against mini gnar GNAR! MINI GNAR - PASSIVE: Hyper's movement speed bonus is increased. TOTAL MOVEMENT SPEED: 45 / 60 / 75% changed to 40 / 55/ 70% These nerfs nerf his mobilty when chasing and give u time to turn around and fight or run away.

8 Comments

Sozan52 votes

Hyper Carry with huge snowball potential?

He is nowhere near a hyper carry, he reaches the peak of his abilities in mid game, when the first team fights start. And that's because this is generally what he is - a teamfighter. His poke is mediocre, his dps is nothing to write home about, his base attack speed sucks (making him a poor choice for attack speed) and his AD scaling on his ultimate is a whopping 20% bonus AD that's increased to 30% when he hits you into wall. If you don't know how much it is, then just think that BF sword gives him 15 damage if he hits a wall. Comparing that to his base damage, which is 300 on rank 1... Yeah, from BF Sword you get an additional 5% damage.

That doesn't mean that he doesn't have a role however. As I said, he is an incredibly potent teamfighter with tons of CC, and his damage output isn't the worst either. Also, when in small form he can kite pretty nicely, which helps him a lot (especially in early game on lane). And yes, he can carry games with both his damage and his utility, but he's not a hyper carry in traditional sense (Leona can also carry games with her utility and even her damage sometimes, and she's not a hyper carry either).

And as far as balance goes - I think he is pretty balanced, as his mega form is telegraphed (I think that's the right word) and you can always see it coming. Also, that moment is his only chance when he can initiate really hard, with his bounce E into W/R (he still can use E later on, but it will cover only half of the distance). He have clear weaknesses and strengths, so you can outplay him with most champions, and that's a good thing.

iMaB3AST1 votes

I agree with u for sure but if his play rate will increases and im pretty sure people will consider him op and try to get him nerfed (like yas and kha). I know hes balanced but others will start to hate on him as he gets more popular.

Sozan51 votes

You don't know that. There are a lot of champions that are somewhat popular and yet nobody hates on them (or at least not too much).

iMaB3AST1 votes

Yea about that they are nerfing him.

Eva Unit Mk 061 votes

I don't think that Gnar is over powered at all he's just a hyper carry with huge snow balling potential.

All one has to do is push him back, keep him behind and watch his moves carefully.

AtheosisX1 votes

Who said he was?

Wehrmacht Bunny1 votes

I never thought of him as OP before, but he is very snowbally. If anyone thinks he's OP, it's because they are fighting him in mega form.

However, I do think that the healing from transformation is pretty bullshit.

Drukyul1 votes

However, I do think that the healing from transformation is pretty bullshit.

QFT

He doesn't even need to use mega effectively. Just going mega at all gives him an advantage in lane.

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