Kog W Rework Idea to Avoid the Rooted Vomit Spew Scenario
Kog's W had large scaling, duration, cost and base damage nerfs and the upside was that you could double your AS with it active (although your autos only do 55% AD). Combined with the ult. cost, mana reset and damage nerfs, Kog has been in a pretty weak spot. Multi-year Challenger players such as Imaqtpie (who often played Kog before the changes), remarked "Kog is garbage now" and Valkrin said much the same thing in different words. It isn't just a solo-que vs competitive perspective or having he right comp. He simply has fundamental issues that prevent him from being a good pick.
He's pigenoholed into an AS + on-hit build to maximize his damage as an "ADC" and he lost his poke pattern mid since the ult. does little damage to targets >50% HP. No one asked for this rework and he feels pretty unrewarding and uninteresting now. The old Kog had a lot of diversity in build paths, roles and styles. HOWEVER, Riot isn't known for reverting poorly designed reworks so I'm trying to find ways to make the current one suck less.
One big problem with the 2x AS W is that it is boring and removes a lot of the skill element of ADC. One you get to 2.5+ AS, it becomes almost impossible to kite and animation cancel without losing DPS. Thus, Kog becomes almost rooted for W's duration and he prays that the damage he does will be enough. Nevermind that his damage isn't even that impressive relative to Twitch, Vayne etc. and actually falls off late game compared to crit .builds, a bit problem is that it doesn't feel rewarding to use an ADC this way.
MY SOLUTION: Have W's active apply on-hit effects twice and increase the base on-hit damage to 5% max HP at max rank (this means 2.5% max HP but it gets doubled so 5% when active). He will no longer get ridiculous 5x AS but hit like a wet-noodle due to each firing 55% AD. However, he will feel like an actual carry when he autos and while he'll still lack escapes, he'll be able to kite like any other champion. The ratio is buffed because in the current version, he's essentially dealing 110% AD per auto and 4% HP since he autos 2x as fast. Now, it will be just a regular 100% AD and also I don't think his W damage is strong enough to justify Kog's many weaknesses right now.