The Hard Data about Everyone's Favorite Chicken God - And What It Proves!
Notes Champion.GG data was taken from 6.12 However, no changes to Azir were made in 6.13 either directly or indirectly In addition, most of his matchups got bug fixes/buffs, with the exception of Vlad getting a few nerfs/statlowers+ratiobuffs, etc.
EDIT: 6.13 data is now out, and... Azir got even worse. Well, this certainly is amusing.
Winrates across Ranks - http://www.leagueofgraphs.com/champions/stats/azir Bronze+: 47.9% Silver+: 47.6% Gold+: 47.2% Plat+: 47.1% Diamond: 46.7% The LCS games (arguably the most skilled players): 50.8% Globally (across all ranks): 48%
Winrates over game length (Plat+) - http://champion.gg/champion/Azir 0-25 minutes: 42.87% 25-30 minutes: 47.67% 30-35 minutes: 47.94% 35-40 minutes: 47.62% 40+ minutes: 49.79%
Winrates over games played (Plat+) - http://champion.gg/champion/Azir 1-5 games: 44.4% 5-15 games: 45.17% 15-50 games: 47.37% 50-125 games: 50.28% 125+ games: 50.24%
Experience levels on Ranked players (Plat+) - http://champion.gg/champion/Azir 15-50 games (30.18% chance) -> 47.37% WR 5-15 games (18.44% chance) -> 45.17% WR 50-125 games (18.42% chance) -> 50.28% WR 1-5 games (15.77% chance) -> 44.4% WR 125+ games (9.91% chance) -> 50.24% WR
WR versus matchups (Plat+) - http://champion.gg/champion/Azir 45 listed total matchups. Over 50% WR: 9/45 50% exactly: 1/45 Under 50%: 35/45
Data of winning matchups (Plat+) - http://champion.gg/champion/Azir Cho'Gath - 53.47% winrate for Azir, but Cho'Gath has 0.88% playrate in mid, but is a general poor mid in Plat+ Yasuo - 52.9% playrate for Azir, Yasuo has 10.88% playrate, but is a general poor mid in Plat+ Heimerdinger - 52.67% winrate for Azir, but Heimerdinger has a 0.46% playrate, but is a general poor mid in Plat+ Kassadin - 51.79% winrate for Azir, Kassadin has 2.37% playrate, but is an extremely poor mid in Plat+ Lissandra - 51.37% winrate for Azir, Lissandra has 3.88% playrate, but is a general poor mid in Plat+ Ryze - 50.77% winrate for Azir, Ryze has a 1.96% playrate, but is a general poor mid in Plat+ until 125+ games on him Gangplank - 50.53% winrate for Azir, Gangplank has a 1.21% playrate, is a somewhat/decently strong mid Jayce - 50.52% winrate for Azir, Jayce has a 1.12% playrate, but has only a strong early which then falls off, and a generally low WR without a lot of experience Kennen - 50.2% winrate for Azir, Kennen has a 1.05% playrate, is a somewhat/decently strong mid
The one 50% matchup (Plat+) - http://champion.gg/champion/Azir Ekko - 50% winrate for Azir, Ekko has a 3.1% playrate, but is a terrible mid at the moment
Losing matchups (summarized because fitting all 35 would be ridiculous, feel free to check for yourself) (Plat+) - http://champion.gg/champion/Azir Lowest winrate: 40.9%, against Galio Number of sub-45% winrate matchups: 12/35 Number of 45-46% winrate matchups: 4/35 Number of 46-47% winrate matchups: 4/35 Number of 47-48% winrate matchups: 6/35 Number of 48-49% winrate matchups: 8/35 Number of 49%-50% winrate matchups: 1/35 Highest winrate: 49.53%, against Fizz
Winrate on his most common and highest winrate skillpath (Plat+) - http://champion.gg/champion/Azir W->Q->E->Max Q->Max W->Max E Maxing R whenever possible ... Which leads to 47.99% winrate
Winrate on his most common buildpath (Plat+) - http://champion.gg/champion/Azir Nashor's -> Sorc Boots -> Rylai's -> Zhonya's -> Void Staff -> Rabadon's ... Which leads to 45.65% winrate
Winrate on his highest winrate buildpath (Plat+) - http://champion.gg/champion/Azir Nashor's -> Rylai's -> Sorc Boots -> Rabadon's -> Void Staff -> Zhonya's ... Which leads to 48.96% winrate
Other statistics (Plat+) - http://champion.gg/champion/Azir Winrate: 44th of 48 midlaners listed - almost rock bottom Playrate: 3rd of 48 midlaners listed - high, but considering he's overhyped and a LCS poster-champ, it's not unreasonable Banrate: 8th of 48 midlaners listed - high, but considering he's overhyped and a LCS poster-champ, it's not unreasonable Gold earned: 24th of 48 midlaners listed - exactly middle Kills: 37th of 48 midlaners listed - very low Deaths: 30th of 48 midlaners listed - low, but considering his dashes/ult, it's not too farfetched Assists: 35th of 48 midlaners listed - very low Damage dealt: 18th of 48 midlaners listed - just above average Killing spree: 41th of 48 midlaners listed - near rock bottom Minions killed: 7th of 48 midlaners listed - high, but considering he's basically an APC, it makes sense
What people say about Azir (in general) "He's too safe" - Not too farfetched, given the data and his kit "He's too OP" - Call me an idiot, but all the data suggests the complete opposite "He's [censored] annoying to play against" - True, the soldier harass is a pain to deal with if you get hit, but obviously people are dealing with it quite well, given the data "Seeing him everywhere is annoying" - True, he's fairly common, with 11.79% playrate, making him the 3rd most common midlaner "His range (tether/dashes/etc) is too long" - Sure, it might feel that way, but it's obviously not helping him win that much, even if that is true "He doesn't need to pay attention to mana as much as other mages" - Sure, it might feel that way, but it's obviously not helping him win that much, even if that is true "He has no weaknesses/punishable weaknesses/whatever" - Sure, it might feel that way, but the hard data says everything about the complete opposite being true "You can't ever escape from him once he gets Rylai's" - Sure, it might feel that way, but Rylai's does that for a lot of mages/AP users, not just Azir. Also, it's obviously not helping him win any more, with the given data as hard proof. "He has no counters" - All the data points to the complete opposite.
Conclusions? Azir might be a pain in the royal buttocks to lane and play against, his soldier damage might feel unfair if you don't know how to play around it and get hit by them, it might feel like he has too much mobility, so on and so forth.
HOWEVER.
Even with all of that, Azir is an absolutely mediocre pick to play, with just about every single good statistic being almost rock bottom or otherwise terrible. Literally the only statistics he is okay at are lower deaths (with his mobility) and a good farm score (with his soldiers + ranged AAs which he builds attack speed into).
The other two high scores are playrate and banrate, but those have nothing to do with how good or bad he is. Azir is overhyped and misrepresented as OP by tons of people, which leads to people trying to jump on the non-existent bandwagon to play him, and doing similarly as bad as everyone else who tried the same.
Why is he overhyped?
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He's commonly played in the LCS by various pro players, which makes him enticing, because then every other player thinks they can achieve the same results.
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He's flashy and looks cool to play and watch
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The aforementioned "OMG HERPDERP HE'S OP EVERYONE JUMP ON THE FREELO TRAIN" flawed idea.
TL;DR - Azir's not OP, even if he might be incredibly annoying to play against, and all the world of hard data exists to prove that. However, LCS hype plus the incorrect mindset he is OP leads to overhype + high play/banrates, even if he's a mediocre pick with terrible statistics and winrates otherwise.
Thank you all for reading!