Is it too much to ask for Yasuo's windwall to actually have an accurate hitbox and cast time?
Like, if it actually blocked only the things that would hit it and not every other thing in a giant radius around it, that'd be great. Also, it'd be great if he couldn't just 'PANIC CLICK!' to immediately stop anything because it has no cast time and spawns from the center of Yasuo's model (if I remember correctly).
Yes, the windwall would still be frustrating as hell to deal with, but at least it would feel like I actually got somewhat outplayed if he had to use it accurately and time it correctly.
Yes, people say "bait it", which might work against a crappy Yasuo player. The issue is, with a good Yasuo player, unless you have multiple critical skillshots on your team that Yasuo would be forced to block separately, he just wouldn't use it until he saw the one key skillshot being used. And then he just impulse-clicks the wall randomly to instantly block it off from him and anyone else behind him.
Yes, I'm fine with Yasuo being an infuriating little goddamn shit to play against. Yes, I think crit-Yasuo (not tank Yasuo, fuck that cancer) is generally fine in terms of balance, even if he is, like I said, an infuriating little goddamn shit to play against. No, I would prefer if he couldn't just panic-click his windwall whenever to instantly block any projectile even if it's point-blank and would've hit his model except the windwall spawns from the center of his model with no delay or cast time that instantaneously blocks everything around him in every direction instead of the direction it got sent towards.
EDIT: Yay, people downvoting for no visible reason because they don't bother to actually reply and explain.

? Yasuo doesn't have blinks or untargetability or on demand hard CC or long range gap closers like most assassins or bruisers; you gotta give him something.