Sona 6.13 Changes

The Yetii Rider··2 votes·1,308 views

I've always known that Sona needed to be balanced around late game. So these most recent changes aren't that much of a shock.

Sona will REALLY need to hit level 16 in most games she plays for this change to be neutral and not just a total nerf. I'm not sure the XP for dying without an assist will really help her, since getting an assist with Sona is brain dead easy AND her auras are getting bigger.

If games are ending with both supports at level 14, these changes are going to be a huge nerf. More importantly....

If Sona is losing her heal scaling AND losing a chunk of base healing, lower the damn mana cost on W. It becomes almost mandatory to spam it now instead of using it in a clutch situation, so it doesn't need to cost 100+ mana per cast.

Q changes look fine, though I will echo what the PBE said the first time around- if all my skills have a 10 second CD at level 1 it's going to make for a VERY passive land phase.

12 Comments

Poop Jelly3 votes

The only CD going up is her Q. Other than the W nerf, I think this is going to put Sona far.

Her utility mid-late game should be insane if the external CDR from items adds up well with the CDR from Ult (this we gotta see how they work) so the only thing she need would be more mana items and regen.

I do not think this is a nerf at all looking at the overall changes. She would be more leaning toward utility support other than the Q + Chord girl we all think she's good for.

Solari Fortune4 votes

A rioter tweeted out, with normal 45% CDR from items runes and masteries, plus the 60% from her ult at rank 3 Her Q W E abilites will have 78% CDR

The Yetii Rider1 votes

{quoted}

A rioter tweeted out, with normal 45% CDR from items runes and masteries, plus the 60% from her ult at rank 3 Her Q W E abilites will have 78% CDR

Yeah, that means her W will have like a 3 second CD. Which means it will be draining 30 mana per second if you cast it on CD. It needs to be lower if it's intended to be spammed.

Solari Fortune2 votes

I think it means build less AP and more Mana Regen now also

MrBuffington4 votes

Just grab a tear; morellos would also be a good idea for the passive

Angry Monster1 votes

Tear also lowers mana cost.

MrBuffington3 votes

{quoted}

Her Q W E abilites will have 78% CDR

URF mode Sona inc. Holy.

Meep Man1 votes

Honestly, they keep putting out these little pseudo-reworks for Sona when really, she just needs a little rework. Maybe make her something I have wanted for a while, being a Combo Support. What? What is that? Something like...

  1. Sona uses WEQ in that order
  2. By using those 3 spells in that order, she plays a song unique to that spell order and her aura is changed to a new unique song
  3. Allies who enter the aura get a unique buff to that spell order and the combo "bar" resets, allowing Sona to use a new spell combo for a new unique song aura
SaltyKracka1 votes

That's just Invoker with auras.

Redcadaver1 votes

I'm sorry I hate these Changes, all they did was make her completely useless until the 30 minute mark.

Çhåryzård1 votes

I always get personally offended when Riot touches my mains and honestly I really hate these changes but I guess we'll see how they go

ZephyrDrake1 votes

if you even read the twitter post from the rioter that made these changes you would know that these changes fall in the "let's see how far we can go before breaking the champion" and not going to be the final numbers in the slightest. I do worry about the W though, that just seems to be a waste of mana and not worth at all the cost... why even have such a weak heal at that point? just remove it, but like i said since these changes are not meant to be final in the slightest i can just wait and see what are the next steps to not make it a worthless spell

More from Gameplay

More by The Yetii Rider