Everyone's talking about how OP runes will be...

Pommel Knight··78 votes·6,902 views

And here I am wondering how fucked up it will be to learn to cs again with low base ad and no extra cdr for some champions (Nasus , Kayle, Fizz, Udyr , etc.)

Not to mention how everyone will be running around with 30 mr and 20~ armor for the first half of the game and with 0 aa speed.

Don't get me wrong, I love the changes coming, but fuck me if I'm not going to hate the re-learning of some basic parts of the game and losing the customization of some rune pages.

92 Comments

Cowseed50 votes

"If everyone sucks... then no one sucks" - cowseed 2017

xFrancesco3 votes

"If everyone sucks, then gg" - anonymous

AirKingNeo34 votes

They said they were buffing base stats of all champions and retunning the jungle (as usualy per preseason).

EDIT: classic double press fast typing

Skins Project4 votes

*Of

Sorry...

I had 2 ;-;

######Plz no hurt me...

13900 Essence1 votes

^to. ^Please do not hurt me...

It keeps making them italicized so I had to not use an asterisk.

SH Azykan2 votes

put a \ before it like *cheese *noodles

Chønklord11 votes

If you think about it, by doing that they are essentially "forcing" champions to be played a certain way;

What if you wanted to take 20% attack speed and 20% crit dmg on Tryndamere for runes? Now you are stuck with having 8.5 base AD and default AS/armor/etc.

Apply this to any champion that a player wants to have a different early game rune build with. What if you just want to go flat max CDR on Karthus, for early Q spam and shorter R cooldowns? Now you can't.

What if you want to max magic pen runes for Rumble jungle? Now you can't. You're frozen to a set default of base stats; whereas currently you can augment your base stats with runes as you see fit.

Now, the only customization choices we will have for champions are "which broken ass Keystone Rune do you want to play" -- and in many champions' cases, there's no question, because it'll be "This is the only Keystone Rune for your champ because without it they are unplayable".

Keylight XD1 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=JwT6vKs7,comment-id=0019,timestamp=2017-06-04T11:33:57.488+0000)

If you think about it, by doing that they are essentially "forcing" champions to be played a certain way;

What if you wanted to take 20% attack speed and 20% crit dmg on Tryndamere for runes? Now you are stuck with having 8.5 base AD and default AS/armor/etc.

Apply this to any champion that a player wants to have a different early game rune build with. What if you just want to go flat max CDR on Karthus, for early Q spam and shorter R cooldowns? Now you can't.

What if you want to max magic pen runes for Rumble jungle? Now you can't. You're frozen to a set default of base stats; whereas currently you can augment your base stats with runes as you see fit.

Now, the only customization choices we will have for champions are "which broken ass Keystone Rune do you want to play" -- and in many champions' cases, there's no question, because it'll be "This is the only Keystone Rune for your champ because without it they are unplayable".

this is exactly how I feel. People have different playstyles because people are good at different things. Removing that option to use runes to boost what you are good at makes the game less complicated and ruins your "unique experience".

I hope riot realizes this before its too late, its not exactly easy to reverse back once its been moved forward. They better have 20 different major runes for this to become interesting.

I actually like the way league is right now. Sure there are imbalances but there always will be, but it's not a bad season so far.

Decrit1 votes

Point is, in truth that never happened. They are removing that to actually have some impactful decisions, hence actually having some choice.

Commander Javik6 votes

I will miss my Aatrox with 30% as lvl1 . But i admit that this berserk thingy seems to be nice ...

FakeGravity4 votes

im pretty sure that once the basically staple stats that everyone get from runes is gone it will open room for different changes right now almost all AD champions get ad runes and mages get ap runes, and their inicial power is probably balance around those extra points everyone start with

if the new masteries/runes system is different and dont offer some stats like armor probably the jungle can be tune since all monsters do physical damage, then if the problem is CS and not early agresion, a single mastery to give more damage against minions early on might do? maybe give everyone 5 ad 5 armor 5 magic resist and 20 hp?

overall as long as runes exist as they are, a one dimensional stat boost, there is no room for change so some base stats just like flash is crowding all other summoner spell options

Sraeg20131 votes

There will always be the best option.

But out of pre-match options masteries were the one-dimensional here.

I for example stopped using MR glyphs a long time ago and switched to CDR/lvl which actually OPENED up me many builds paths for mages, while others were stuck buying the same set of items every game and lagging behind.

Now what will I get?

TimX24968B3 votes

me seeing runes:

Oh god, here comes MORE gimmicks...

INoble KnightI3 votes

What about the junglers that depend on AS or the builds that need 10% CDR to function.

BoilTheOil1 votes

dont think they need 10% that badly and there is a rune thingy that gives you 10% anyways

VoraciousX2 votes

{quoted}

dont think they need 10% that badly and there is a rune thingy that gives you 10% anyways

10% at level 10 though. Some people need 10% at level 1. For example I ALWAYS run 10% CDR on Riven because your cooldowns take forever if you don't and vs most top laners you really need that CDR.

lonof1 votes

[deleted]

VoraciousX1 votes

{quoted}

Someone even made some math on r/nasusmains 10% Cd early is really bad. Im sorry my dog brother but you were greatly mistaken.

I wasn't talking about Nasus specifically.

Dusk Mane Rengar2 votes

dont think they need 10% that badly

Rengar

Starting with early cdr is pretty much a MUST, since you need your ult and your skills in general ASAP.

3TWarrior3 votes

I'd be glad to relearn if it curbs some of the edge that runes place into the game.

met a mirror matchup in dominion once, pantheon against pantheon, same build path, same starting ability...and they had 15 to 30 higher defensive stats...naturally they won in a mirrored bout

Targon2 votes

The next system will likely include masteries that give you bonus offensive and defensive stats.

Muzét10 votes

The few ones we saw doesn't work like that. And Riot has stated that they're going to take a look at base stats. So it does look that they won't be rune +AD or AR/MR anymore...

Warlord Dienekes1 votes

And maybe there are none at all, but I would think since they're trying to show off cool things in the system, they won't just show the rune for "and this one gives you 10 AD" instead focusing on the more interesting ones. I think we've only seen, what? 8 or so of the new runes?

I'm willing to give them some benefit of the doubt that they're smart enough to realize some champions rely on the base stats given by runes.

Muzét2 votes

You just skipped one of my arguments: they STATED that they're going to look at base stats. https://boards.na.leagueoflegends.com/en/c/riot-official/R6AeXZeB-coming-this-preseason-runes-reforged?comment=00050000

SnakDatSmilesBak2 votes

I think he's just reinforcing your argument

jmp2312 votes

Yea I'll definitely miss starting with 10% cdr on nasus lvl 1 :/

Critmaster Garen4 votes

{quoted}

Yea I'll definitely miss starting with 10% cdr on nasus lvl 1 :/

there will still be cdr runes.

Overcharger +1% CDR per level, up to +10% CDR at level 10. Each percent of excess CDR is converted to +2 Ability Power or +1.4 Attack Damage, Adaptive.

this is actually really good, considering there are a bunch of nice cdr items that would normally take him over cap when stacked.

like those 10% + item 3078 item 3083 item 3110 item 3065 item 3800 (after the change) would now be entirely feasable. and nasus makes really good use of both scalings.

they also said, flat stats arent gone. theyre just passive bonuses chosen by the path (or mastery tree) if im not mistaken.

Pierce The Veal2 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=JwT6vKs7,comment-id=00010000,timestamp=2017-06-04T00:03:49.115+0000)

there will still be cdr runes +1% CDR per level, up to +10% CDR at level 10. Each percent of excess CDR is converted to +2 Ability Power or +1.4 Attack Damage, Adaptive.

they also said, flat stats arent gone. theyre just passive bonuses chosen by the path (or mastery tree) if im not mistaken.

I am excited for this stat. Black cleaver, triforce, essence reaver, death's dance, phantom cancer? Let's gooooooo!

lonof1 votes

Someone even made some math on r/nasusmains 10% Cd early is really bad. Im sorry my dog brother but you were greatly mistaken.

jmp2311 votes

more of a personal thing. It just helps me reach 45% a little bit faster than usual, especially when I'm behind on him

58697132DEL12 votes

I mean every pre-season comes with a re-learning curve. Yeah if we rate them this is ore a 9 or 10 versus past years. Everyone stumbles a bit those 2 months, like plants and lethality last time and element drakes and keystones before that.

yay nibbers2 votes

To be fair, we also don't know everything they're doing with Runes Reforged. Who's to say there won't be a lesser rune that's just 10% CDR?

Faustavian2 votes

Aatrox Loving these new runes btw.

ModKnightsKemplar2 votes

I can't wait for this, to be honest with you. Like yeah, a lot is gonna be different, including a lot of stuff no one has thought about.

It's gonna be like League of Legends 2. So hyped.

SnakDatSmilesBak2 votes

I'm excited too!

DragonShea2 votes

At this point, Riot should just at 9+ armor to all champions.

Elikain2 votes

Riot said that they know full well that removing rune stats will impact gameplay so they are planning to rebalance every champion that relies on them. I doubt that they'll leave early game for every Marksman with 8.5 less damage to work with, for example.

Chønklord1 votes

Sure, they're going to go through 150 champions and rebalance their base stats ASAP. Mhmm. Totally going to happen.

Also what about champs whose players want to start differently in early game with different runes? You know, like Nasus starting 10% CDR for early stacks, but trading off some MR and whatnot... or Trynd going full Attack Speed quints/marks, leaving out 8.5AD in favor of more attack speed (hence more crit strikes and faster rage bar).

Elikain1 votes

Well, since this new rune + mastery system merger is planned for Preaseason 8, Riot has a lot of time to make it happen if this is direction they want to go in. Furthermore, i doubt that all 136 champions need to be rebalanced around the loss of some flat stats from the current runes.

As far as i remember, i think that Riot has said that the new system is going to depend way less on tiny flat stats that stack in the numbers of 3 or 9 but that the new system is going to have way less runes that provide a lot stronger (but situational and windowed) power that has impact when it matters to the champion you're playing. Meaning that you can go with a specific rune path to accentuate the strengths your champion has or lessen the impact of a specific weakness.

That makes the system way more modular and adaptive to specific champion needs instead of providing the same, flat stats that every champion is required to have. Maksman rune page (for example) right now is the same for almost every marksman you intend to play. It's only the masteries that have some small degree of variance (Keystones in general).

Shadòw2 votes

well balance wise this will be one hell of a preseason

LKV22 votes

ADC in 2k18 lul

Project omen1 votes

Wait, cdr runes will be gone? But they're very valuable.

2Charmnot2Charm2 votes

Hopefully this rune doesn't get scrapped https://puu.sh/w7RRU/a0368eccd8.png

CasterGilgamesh2 votes

OMG its like Christmas im getting things i never thought i even wanted till i had them...

Bellows2 votes

[{quoted}](name=Ahri Carries U,realm=NA,application-id=3ErqAdtq,discussion-id=JwT6vKs7,comment-id=000b0000,timestamp=2017-06-04T02:46:13.517+0000)

Hopefully this rune doesn't get scrapped https://puu.sh/w7RRU/a0368eccd8.png

Talk about a Riven rune! <3

DarkSunSovereign1 votes

Or you could just learn to cs, like mage mains have had to do until now.

Chønklord1 votes

I mean, most mages have spells and abilities for minion farming and waveclear. Most melee's don't use their primary abilities for that function. Hence why you don't run AD runes on mages.

DarkSunSovereign1 votes

Farming with skills in laning phase means you lose lane. Unless you're Yasuo because reasons.

Mojomobile71 votes

I'm not at all worried about last hitting as I can last hit fine with swain auto attacks, but the lower starting armor and mr is going to change things a lot. And the fact that you can't take AS quints is going to hurt certain champs, especially the ones that want the early attack speed but scale more off other stats into late game. Amumu comes to mind. You won't want to invest in Precision tree, but without the attack speed his clear and his passive lose some luster. The champs like that that desire a weird mix of stats are going to be hurt the most by the new rune system. And their solution of adding level 1 attack speed is a poor bandaid.

Mojomobile71 votes

Also I don't like the way that the new runes cut down on champ select strategy. As a top laner who enjoys playing tanks there was nothing more satisfying than being last pick and seeing the other team lock in a full AD comp. Then I just pick Malphite with Armor quints, and cdr glyphs and count my free LP.

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