Ad and ap should be 1:2 ratio

Pommel Knight·2/13/2018, 7:34:10 PM·21 votes·1,064 views

I've noticed that Riot has been changing the ratio of ad and ap to be 1:1 from previous 1:2. This is not something they should do for the following reasons:

  • AD dmg is translated by abilities and aa's. While AP dmg is translated trough abilities only, even when the dmg is trough aa's for some champions (Kayle , Fizz , Ekko , Diana ) it is conditional or they need to cast the spell.

  • AP dmg is supposed to be gated by the champions scaling and be burst for burst mages and low dmg for sustained dmg ones.

  • AD should not burst harder than AP, not in aas or abilities. AP is gated by abilities and is for that reason should do more upfront dmg, AD is menat to be sustained dmg and burst for a few select champions (assassins).

  • Ap users cannot utilise AP for aa's or have many items that would hence give attack speed for them (item 3115 being the only one real ap and item 3124 being hybrid).

Thus I think AP items should give 50% more than most ad items. item 3074 item 3072 item 3812 all give the same amount of ad as most ap items, only 3 items give more and those take a long time to stack or to buy (item 3003 , item 3089 and item 3027 ).

42 Comments

Meep Man2/13/2018, 11:10:02 PM8 votes

The ratio of AD to AP was never 1:2 I think. Usually it was more like 1:1.6.

hhaavviikk2/14/2018, 4:50:29 PM3 votes

gathering storm is a big example, the AD it gives makes a bigger impact than the AP it gives which shouldn't be the case.

I feel like maybe it would be possible for riot to buff AP items and ratio's and the like if death cap didn't exist

Hey h0w r ya2/13/2018, 7:38:22 PM3 votes

Auto Attacks also don't do crazy things that abilites with AP casters can do like be AOE, or stun. or block damage.

BestPudgeNA2/13/2018, 11:48:16 PM3 votes

{quoted}

  • AD dmg is translated by abilities and aa's. While AP dmg is translated trough abilities only, even when the dmg is trough aa's for some champions

You're overlooking the fact that AP abilities typically scale better then AD ones.

Moonfall Saber2/14/2018, 12:27:23 PM3 votes

Like zed is a great example of this because 99% of zeds don't know how to auto attack. However if the did decide to auto attack they would be dealing tons of damage with their autos meanwhile ap champions use all their abilities and they are fucked unless your orianna

Ariel the Cruel2/13/2018, 11:20:34 PM2 votes

I miss the dawngate system. Power was the universal "strength" stat and Haste was the universal "speed" stat. Then each champion had their own ratios.

Shablagoo2/13/2018, 10:36:38 PM2 votes

"Ad should not burst harder then ap" So Ap should be inherently superior to ad? Why should ad be sustain only? Also teemo, and kayle have aa ap dmg, in fact certain items give that through ap scaling item 3115. Also just to let you know ap is more bursty then ad, because their are inherently less defensive scalings in the game then ad, you have to go out of you way and buy lots of mr AND health to effectively counter ap dmg.

DeathBurst2/15/2018, 9:26:37 AM1 votes

To give 50% more is not a 1:2 ratio, it's a 1:1.5. And that's still the case, it's not becoming 1:1. Don't forget that the big 80 AD items are much more expansive than the 80 AP items.

ZephyrDrake2/13/2018, 10:19:11 PM1 votes

so what you are saying is that Riot should delete all AD assassins from the game...

Handy Sandy 2/14/2018, 1:00:35 AM1 votes

yea but....

aps are fine right now for the most part. when fed, every single ap that is meant to, will burst someone. When behind, they will not and that is ok. Do you want a fizz ult litterally 100-0ing you from fog of war or Karthus doing all of your health with his ult every 2 mins.

Teridax682/14/2018, 2:50:35 PM1 votes

I feel AD and AP have lost meaning as separate stats for quite some time now. Much earlier in League's history, there was definitely a time where AP almost always meant ability-based burst, and AD almost always meant autoattack-based DPS, but in today's game we have a ton of AD casters and assassins, and some (but not all that many) AP autoattacker and DPS champions. This is also why there is no real AD/AP separation in the rune system either, and why we've seen adaptive damage and scalings appear there. Additionally, a recurring problem that has appeared in recent times is that Riot really wants most damage-dealers to autoattack more, but cannot make that happen for AP champions without shoehorning in some on-hit effect each time. Therefore, making kits scale with AD instead tends to make that portion of gameplay happen more easily. There also used to be a pretty strong separation in itemization back when AP items had more actives and passives, and AD items had more stat sticks, but now we've moved past that, to a point where all items are being pushed towards having unique effects, and where bonuses that were once exclusive to one class of champions (or AP champions at least) are now available to all. Effectively, at this point you could very well turn AP into AD, with a proportionate (but not that huge) reduction in stats, and not blur the boundaries between damage-dealing champions by much more than what has already been happening.

xelaker2/14/2018, 4:30:43 PM1 votes

ap malphite is gonna do great with your new system