[{quoted}](name=BLACK REALM GOD,realm=NA,application-id=3ErqAdtq,discussion-id=JudXiVfN,comment-id=0002000000000000000000000000,timestamp=2017-02-15T08:11:12.562+0000)
what im saying though is for visual synchronization to his abilities they'd have to redo his sprite and model work in milliseconds or smaller for every ability cast and movement. that's why it's hard to go back.
other than that they already know certain things about old malzahar was unhealthy so they dont want to resurface that. it all goes hand in hand with keeping the game fresh and new. balance is almost trivial with so many champs and items at this point.
What was unhealthy? Just the surface playstyle, like old sona. Post-rework malzahar is even worse than pre-rework; theres even less reason to trade and interact because you dont do meaningful damage and have very low lethality.
What looks simple on the surface is usually meticulously complex just beneath the veneer.
Nasus is the same way. On the surface nasus is a push farmer. Beneath the surface nasus is a duelist who specializes in the late game.
Making new abilities is a relatively simple thing; they dont even have to remove the ability entirely. Just change it to something less oppressive like a single GOOD voidling that doesnt have that obnoxious swarm mechanic that makes malzahar either S+ or F-.
Making a new passive is also a relatively simple thing (as much as making a new ability is simple anyway), and post rework malzahar has shown that his reworked kit is simply not working. Hes had more nerfs since the rework than he had his ENTIRE LIFETIME previously.
I dont know why you think animations matter with something like this; they dont. The visual update was cool and all, i like it (when my shield is popped so i can actually see the nice colors i purchased with shadow prince...) but the severe nerfing of ALL his abilities to make room for an unreliable damage source and a passive that doesnt belong on a mage is not good. Its not kosher.