141 Comments

RiotMeddler44 votes

We haven't announced it yet I don't think, there'll be a regular rune though that grants both some % MS from game start and some other stuff in the new system. Goal with it was to offer a replacement for MS quints for many of the current users.

Critmaster Garen2 votes

{quoted}

We haven't announced it yet I don't think, there'll be a regular rune though that grants both some % MS from game start and some other stuff in the new system. Goal with it was to offer a replacement for MS quints for many of the current users.

oh thank goodness.

ive been running ms runes back since the double nerf to garens base ms and the 5% off his q.

if id make a wishlist for base stats adjustments for him, it would probably be 10 ad, 5 ms, and health/level.

edit.: scratch that. id take 20% crit.

Critmaster Garen3 votes

{quoted}

We haven't announced it yet I don't think, there'll be a regular rune though that grants both some % MS from game start and some other stuff in the new system. Goal with it was to offer a replacement for MS quints for many of the current users.

actually are there going to be any crit runes?

i could see two ways to implement them. either do the "unlocked after 10 minutes" thing, or make a bounty hunter rune for 4% crit for each individual enemy champion killed.

or even combine both.

50000000000000002 votes

Pretty sure they said there won't be an equivalent to 1% crit rune. Crit in general might still exist though.

DeathBurst4 votes

Critmaster is not talking about the 1% Crit cheese. That's why he mentioned the "unlocked after 10 minutes thing". He just wants some Runes to specialize heavily into Crit, as his pseudo gives off ;)

RiotMeddler8 votes

No current plans for crit runes, though a post 10 mins style one could certainly work if we need to replace something else with an AA damage slot at some point.

The Yetii Rider5 votes

I mean...that's cool and all, but MS is good on every champion in the league. The new system is very restrictive compared to runes, if you want the MS at all you need to commit to the entire tree.

DeathBurst3 votes

No, Meddler said "Regular Rune", not "Keystone". You can take it from your Secondary Tree.

The Yetii Rider2 votes

Yes, but that's still being forced to take that tree as your secondary tree. As opposed to the current system, where literally anyone can opt into movement speed quints and movement speed in general is good on every single champion in the game.

DeathBurst2 votes

I fail to see the difference between "being forced into a Path" and "being able to opt into a choice of Quints". Anyone can opt into movement speed through that secondary Path. Or can opt into Resolve and get early Armor, just as you could get Armor Quint before. You had a choice of what Quint you wanted, you now have a choice of what Secondary Path you want...

Let's be clear: they're condensing 10 lines of old Masteries + 4 types of Runes into 6 new Runes Reforged. That's 14 "choices" versus 6, so you won't be able to get just as many combinations, this is obvious. But most of the old "choices" were really not choices at all, with obvious right and wrong answers, and your choice of Quint was one of the few stuff that was actually interesting (and even then, not for all Champs), so this clearly should be reflected by choosing at least one of your Runes in the new system. If every of the 6 Runes we have to choose is as compelling a choice as old Quints were, that's clearly a win in my eyes.

And from what we've seen until now? We've got clear replacements for the old early defense vs scaling defense that most Yellow/Blue Runes set-up boils down to, we've got CDR options for Champs that really want to spec into it, and this thread here is promising us something about MS. My knowledge of exotic Rune set-ups isn't extensive, but from what I can tell, the only option we won't be offered in the new system is the "cheese Pages" with Full MPen or Full Crit Chance, and this is a GOOD thing. And maybe some weird Spell Vamp Quints for Singed or some off-meta Junglers? But in that case, Spell Vamp was just some convoluted way to get early sustain, and I would be surprised if we don't get a Rune about early sustain.

(Also the "14 versus 6 choices" bit might be a bit misleading. Some Runes will probably be replaced by Base Stats adjustments, especially the offensive ones.)

Sp33d Zer04 votes

If you want move speed on the current system, you are forced into getting move speed quints in your rune page instead of AD/AP etc.

If you want move speed on the new system, you are forced into getting move speed instead of some other trait.

How is that different?

OyddAWqJ5r4 votes

And? I fail to see the issue. Forcing specific stats into specific rune paths is how you gain the ability to alter the stats of all intended users of those paths.

All current champs that need MS quints will most likely want the tree that holds the MS bonus in the new runes.

Whereas everyone else who wants other things won't be able to tack MS on top of it instead they'll have to opt into the entire tree to get it.

That's like saying "everyone likes bonus damage, it shouldn't be restricted to the damage tree."

Mortekaiser24 votes

wait, we're losing those quints? I found them necessary in a few situations

ChompyWulf47 votes

Well....someone has been under a rock or ignoring the rune overhaul coming.

Melledoneus12 votes

If I misspelled Mordekaiser on these Boards, I'd hide too.

Velzard of Koz5 votes

It's possible you'll have some compensation within Minor Runes.

Gstevenston4 votes

Or a similar compensation; Phreak mentioned that many champions would likely get base stat tweaks, specifically citing Singed and Syndra

RiotMeddler22 votes

Base stat changes for all champs is the plan. Different champs will get different changes though of course.

FantasySniper5 votes

Universal MS and armour buffs, please.

Ariel the Cruel11 votes

Sivir +15 base, +20 passive MS. Please? XD . . . Oh, and reduce Q cast time. (>_0)>

50000000000000008 votes

Q has a cast time? o.o

Ariel the Cruel9 votes

It's about a half second. But if you're trying to run/kite/chase, it's enough to cancel out the MS bonus you get from passive (if it hits a champion).

Not exactly game breaking. But if asking for arbitrary buffs. . .

50000000000000002 votes

That sounds like a good way to buff her when she's not causing any game health issues!

My Waifu Vanilla2 votes

I just want to point out that you MAY want to look at buffing Base AD as compensation for "no +15 AD from runes" may potentially backfire in the long run. Adding +15 AD or whatever to champions like Irelia/Jax/Ezreal (basically anyone that buys a Sheen first item) will have a MUCH bigger impact than to someone like Kayn who has primarily Bonus AD ratios (as an example). I really just don't want to see Ezreal walk into lane and do 20+ more damage with his Sheen at level 5 solely because you "compensated" him for not being able to have as much AD at level 1.

Mr Noggenfogger3 votes

Too lazy to find it, but I'm pretty sure that a rioter commented that the isn't a distinction between greater and lesser runes. It was on a runes post about the time that phreak uploaded that runes video

RiotMeddler31 votes

Yeah, we've moved to just Keystones and regular runes, removing the Greater/Lesser distinction. We concluded it wasn't ultimately being a useful difference and instead mainly just made people feel they had to always take a greater rune in their secondary tree even if that wasn't actually the correct call.

50000000000000006 votes

So there are only two tiers of runes now? That's unfortunate :/

Chromatic Eagle2 votes

Why?

50000000000000001 votes

Honestly, I can't really put it into words.

I think something about splitting between greater and lesser runes mean you have fewer options in each selection, which means more opportunity costs?

iahim986 votes

The thing is, you weren't restricted to only pick greater runes, so you always had the option to pick 2 lesser, so they removed it so ppl won't feel forced to pick greater just because it was called greater.

50000000000000005 votes

Yeah, it makes sense and it's understandable.

Elkington VI11 votes

Noooo not my MS quints. Why can't they just remove masteries instead?

Glory ln Death5 votes

Why not both?

Oh, wait...

Critmaster Garen7 votes

the rune im excitied to experiment with is actually overheal.

if the shield is based on a % of your health pool, it might be an amazing anti poke mechanic on garen, that scales well into lategame with his passive.

if it works how i think it does, it should allow to use garens passive to basically get a malphite shield (when you heal past max health) which should be incredibly valuable in lane.

Overheal Excess healing past your max health gets converted into a shield

it should definitely synergize with the new grasp.

if item 1054 health regeneration bonus also counts towards the rune, then it will probably be amazing.

Yaśuo Main6 votes

overheal garen would fuck up my laning against him so hard omg

Frontline Fury4 votes

DrMundo Aatrox XinZhao Sona Soraka Gnar MasterYi Nidalee Olaf Nunu Rakan Taric Vladimir Warwick Zac Maokai says "that's cute" to your Garen worries

BIG DADDY BARD4 votes

I don't think zac would be much of a problem. His blobs heal him for I believe 8% of total hp, and his abilities cost 8% percent of his current hp, so once he hits full hp he won't be able to overheal, unless he has a healer on his team, or the % values were changed, in which you would be totally right. He can also buy spirit visage, but that would only increase his blobs healing by 1.6%

Frontline Fury1 votes

Keep in mind his health regen heals him before he picks up blobs, effectively yielding more health than he spent on his ability.

woobee5 votes

But that means that he's just depending on his health regen to shield... like... any other champion?

Call me Teddy3 votes

Health regen (such as garen's passive or mundo's R) don't show up in "healing done" in the post game screen from what i can recall, so it seems logical to me that those kinda things aren't treated as heals, hence garen's passive most likely wouldn't proc the overheal rune

CasterGilgamesh7 votes

I loved movement speed quints i went through a phase where i put them in every rune page i could

RiotMeddler19 votes

I went through that phase too. Though in my case for a fair while they were the only Quints I had admittedly...

SIayton4 votes

That phase lasted me for my entire league career through diamond lol

I'm still not convinced they aren't the best quints for every role and every champion.

TeCoolMage4 votes

Nah m8 gold per 5 runes all the way

Linna Excel2 votes

While I don't have them on every runepage, I do have a general runepage that has them.

DaNinad4 votes

My 1% crit is gone too ;-;

Sire Hippington8 votes

good....

DeerGreenwood9 votes
Ironfield1 votes

I dont think movement speed is gunna be much of a problem. During rune reveals theyre showing some crazy runes that provide a ton of mobility such as:

  • Hunt of the blood moon
  • Channel-blink
  • Magic boots i cant remember them all but theres alot of mobility ones so they seem to got you covered

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