ghost feels so disgustingly awkward to use right now

Ben Sharpio··25 votes·2,516 views

its not even smooth... It feels so bad/annoying. Why didnt you just make mid laners CHOOSE between flash/ghost instead of whatever this is supposed to be...

45 Comments

SaltyKracka16 votes

Because that would imply that maybe flash might maybe need some nerfs maybe?

And we all know Riot would much rather just gut Ghost than touch Flash ever.

Dynikus3 votes

I'm really interested in hearing your proposal for possible flash nerfs. It's an incredibly simple spell with an already very long cd. You can't really decrease the flash distance without making it useless, and you can't add a cast time without making it useless.

SaltyKracka3 votes

You're slowed after you Flash. 30%, 2 seconds.

NineTailedMystic1 votes

And then you ghost and speed away anyways. Also the slow would make Flash an offensive spell only, really.

paisy3 votes

Even if it had a slow, people will still use it defensively

NineTailedMystic1 votes

Only in the case of Flashing over walls or places where someone can't follow you.

SaltyKracka1 votes

So, thereby sharpening its niche? Wow, it's almost like that's a good design decision!

NineTailedMystic1 votes

Ghost would take over Flash in popularity imo.

SaltyKracka1 votes

...and?

NineTailedMystic1 votes

And then people would complain about Ghost in Flash's stead?

SaltyKracka1 votes

I would be perfectly fine with that. It's about time we had a changeup.

Golden Tager X5 votes

Remove it, like Riot said they would.

Dynikus7 votes

Sorry, I meant realistic flash nerfs. Not ones that would require completely rebalancing/reworking every champion.

Golden Tager X4 votes

I find that one funny because Riot has said if they are balancing too much on the existence of one thing that maybe that thing doesn't need to be.

Dynikus9 votes

It's too late at this point to change that, though. Flash has been an integral part of league pretty much from its conception, and while they debated over removing it entirely back in 2010-2011, it's not going anywhere. Just be glad that it doesn't have 1000 range or a 3 minute cd anymore.

Backup4now3 votes

If they could remove flash and rebalance the game around its absence, that would be one of the greatest improvements to the game they could do in the long run. So many champs are held back in design because they can get a guaranteed kill every 5 minutes (Annie, for example, is actually fairly weak for an immobile mage; this is because she can flash onto you and delete you instantly when she's allowed to be strong), and once flash is gone their kits can be updated to be synergistic or be allowed to function by themselves.

Genocide Victim1 votes

{quoted}

Remove it, like Riot said they would.

Remove Flash instead

Photos of Ghosts10 votes

That's what he said...

Melledoneus1 votes

Give it a split second channel time, like .25 seconds. It would reduce its reliability a bit while retaining its power.

DarkRitual1 votes

Increase cooldown to 330s, but also: X% of the cooldown is refunded if you gain a kill or assist (withina distance range range, Sorry Karthus/Soraka) within Y seconds of use. Bring back Distortion effect on an item as well, but not on boots.

Jungle Lux God2 votes

Just increase the cooldown.

That way, players have to choose between the versatility of Flash and the more specialized functions of the other spells.

Ben Sharpio9 votes

will the earth rupture if flash isnt the primary spell in every game?

Melledoneus1 votes

Maybe not, but champions like Mordekaiser would become borderline useless and tricks like taunt-flash wouldn't exist if there was no flash.

NineTailedMystic1 votes

Ghost def needed some nerfs too. The insta speed made some mid laners very hard to deal with.

DarkRitual2 votes

Ghost is good when used to engage. It was too often just used as a second escape spell on top of flash.

I think this is a better change than just nerfing the cd/duration.

NineTailedMystic1 votes

Ghosts CD is a fraction of Flash's while being just a little less strong in most scenarios but is still a great offensive and defensive tool.

GigglesO7 votes

we should make flash only flash after 2 seconds...

Ahristocats2 votes

No, they should disable flash if you took damage in the last 2 seconds

Segius1 votes

that would litterly make flash useless in every way

Ahristocats1 votes

No, would still be used only to engage

Segius1 votes

sorry almost every way

GigglesO2 votes

[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=JtAl5zEN,comment-id=00020000,timestamp=2017-01-26T14:27:50.021+0000)

No, they should disable flash if you took damage in the last 2 seconds

hahahahaha, while we are at it: Ignite only applies grievous wounds for the last 1 second. Exhaust can only be used if you lost 30% of your hp. Cleanse no longer removes CC, but just reduces it. Barrier blocks half physical and half magic damage. Heal can only be used on an ally. Smite nolonger works on large monsters...

There we go, now they are all in line with new ghost.

5050BS2 votes

The only reason they nurfed it was adc taking it like Vayne.

ApexInTheCircle1 votes

{quoted}

The only reason they nurfed it was adc taking it like Vayne.

Then nerf Vayne, don't guy an entire spell or item based on one champ. You nerf the champ abusing it and you leave it alone for the rest of the class.

PapaGreg212 votes

Junglers are getting too strong so they nerfed the laner's ability to escape. I don't understand this game.

Jefftiffy2 votes

If you want to nerf flash I think the best bet is something like. After Flashing you cannot AA, cast spells, item actives, or use other summoner's for 1s. It would at least trim it down to more of a mobility spell.

The Deckowner1 votes

they can't touch flash cuz it will literally break the entire game (altho it is pretty broken right now) so they rather fuck anything else over.

Aptest1 votes

I think it is a good nerf. it positions ghost in a distinct and different place than flash. i.e. they are not both providing a burst of mobility on demand. one does burst, the other one does persistent, planned mobility.

Danjeng1 votes

Ghost is pretty strong imo. Most people take flash because it's popular, and you'd probably be flamed if you didn't take it (with the exception of a few champions). Try taking Heal Ghost and your team will spam "No Flash? GG".

I really do no understand why Flash is so popular. From what I have seen, usually flash is used, because the person wants to pull of some sort of crazy play, but ends up burning it and dying. The most common use is just to gap close or to distance a gap. Ghost can do the same thing, reliably on a shorter cooldown. The nerfs on Ghost aren't that major. It's just that now you cannot pop it off immediately to catch up with someone, or get away. _ Note: I am a petty silver, and my mechanics suck ass, so I am not able to pull off crazy Master-tier montage level plays. Ghost is just a more reliable pick for me than flash._

Segius2 votes

I use it for over the wall escapes or baron/drake steals

while ghost is useful for running, flash is better.

It can dodge skillshots and save you at 10 health by jumping away at the last second

Cowseed1 votes

But ghost should be better in the jungle as it makes ganking easy and has a short cooldown.

WoonStruck1 votes

Now everyone can know how bad the Skarner reworks have felt over the years.

LordGeovanni1 votes

if they gave it a 10 second duration i wouldnt mind but im a person i dont like flash because i dont use it i can find my way out of most situations with out it except in causes where flash wouldnt have helped me any way. i find ghost more useful on my mains (bruisers) but far too easy to counter when every carry has high damage Mobility that they save to excape when you jump on them and cc that is put in their kit just so its not boring straight damage kit but they dont lose out on haveing high damage for haveing cc and being ranged and safe and several babysitters. nauilus has 20 second spells but caitlyn and jinx can have stronger cc spells with more than twice the damage on 4-6 second rotations at a range. natilus is unique in that he has 4 sources of cc but when people have 1-2 sources of cc with more damage than your whole combo and can be used 3-5 times before you can use your combo again and with out your ultimate the second time they never have to worry about being caught because if they are and they survive the intial damage they just excape and go back to doing safe high damage while healing themselves. i wouldnt even go on about mages just an example Syndra

BobaFlautist1 votes

I don't know why they didn't do to it what they did to Volibear's Q, where it gives more move speed when approaching enemy champions.

coldley1 votes

o sis den ghosts gon go 2 jail...on em ded homies... stupid hoes gon go 2 jail

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