[{quoted}](name=Useless Jhin,realm=NA,application-id=3ErqAdtq,discussion-id=JnK9zb7m,comment-id=0001,timestamp=2019-07-26T20:56:38.907+0000)
Mordekaiser, even on release, was average; people in NA just play on 30+ ping and can't easily dodge his slow abilities. That's a different issue, and I'm sure it's not one a lot of people have even considered if they aren't listening in on professional commentary. The hard numbers and timing of his abilities should already tell you it's not that bad, just feels bad.
As to Swain, he deals very little damage. He's an attempt at a ranged AP bruiser, who cannot perform well at either of them. Same thing, if you actually run the numbers, he gets like 2 ruby crystals at 40 minutes if you've been hitting an abundance of CC. That's not very amazing considering he lost Ult damage, auto range, and needs to be basically melee range to get damage off on Q now, both as a poke or as a shotgun. What he needs is hp/mana scaling on abilities as well so he fulfils a balanced fantasy that doesn't fail at both without being an overpowered CC train. Otherwise, there needs to be a choice to just make him an AP CC tank, gut his AP ratios, and give him % damage and ratios.
Mordekaiser had absurdly high base armor when his rework was initially released. It was Pyke-level, and quickly hot-fixed.
Swain's basic attack range is pretty fair for a battlemage, i'd say. It's not at Neeko's level where she can safely basic attack you from outside minion aggro range, at the same time he can still safely poke champions with lower ranges than him.
And honestly, his Q SHOULD be short range given his ultimate is essentially designed around fighting in melee range, in the middle of the enemy team.